Writing

Chekhov’s Arsenal, Reloaded

Chekhov’s Gun

In my last article, I blogged about some notable writing advice from 19th Century Russian author and playwright, Anton Chekhov:

“Remove everything that has no relevance to the story. If a rifle hangs on the wall during the first act, it absolutely must go off in the second or third act. If the riffle isn’t going to be fired, it shouldn’t be hanging there.”

In this installment, we’ll be expanding our arsenal to include a variety of other narrative tools that look like Chekhov’s Gun but operate in different ways and in different contexts.

Chekhov’s Gun is a story element introduced to build anticipation, create narrative tension, or offer an explanation for events that happen later in the story.

As a reminder, Chekhov’s Gun doesn’t have to be a physical object, as in Chekhov’s example. It can also be a character trait, an aspect of culture, a setting, a relationship, or any other story element that’s introduced early in a story to create a narrative tension that pays off later in the story.

Red Herring

Red Herring

A Red Herring is a story element that offers an intentionally misleading promise to build anticipation, sends narrative tension in an intentionally misleading direction, or offers an intentionally misleading explanation for events that happen later in the story.

English journalist William Cobbett, in the early 19th Century, wrote about a boy who used a red herring to mislead the hounds who were following his trail. The Red Herring soon became a literary metaphor for intentional misdirection.

The Red Herring looks like a Chekhov’s Gun, and therefore evokes a reader’s expectation that it will resolve like a Chekhov’s Gun in a later part of the story–except that it instead leads elsewhere or fails to resolve at all, providing a satisfying misdirection for the author’s actual intent. Often, characters are “fooled” into following the Red Herring into a narrative cul-de-sac, bringing the reader along for the ride. The Red Herring is famously employed in mystery novels, but can be used anywhere to great effect.

Think of the Red Herring as a magic trick. We enjoy being fooled by a magician’s slight of hand. We enjoy the challenge of trying to figure out how the magician plans to fool us. We even enjoy knowing exactly how the trick works, while appreciating the skill it takes to pull off. 

Deus ex Machina

Deus Ex Machina

A Deus ex Machina is a story element that resolves narrative tension or offers an explanation for story events without being previously introduced.

In Ancient Greek theatrical tradition, an otherwise unresolvable plot could be neatly wrapped up by one of the gods, represented by a lifesized statue that would be lowered onto the stage by a mechanism from above.

The Deus ex Machina resolves narrative tension, much like a Chekhov’s Gun, but appears where and when it is needed without any advance warning. This device has fallen into disfavor, with many readers finding it to be an unsatisfying “cheat” on the author’s part.

All is not lost if you find a Deus ex Machina is your story. Planting a hint and suggestion earlier in the story can easily convert this element into a proper Chekhov’s Gun.

McGuffin

McGuffin

A McGuffin is a story element introduced to advance the plot, but which could be easily replaced by another generic item with little change to the story. Not to be confused with the fast-food sandwich that could be easily replaced by an actual breakfast.

At a 1939 lecture at Columbia University, English film director Alfred Hitchcock described a term used by his studio for an object that only exists to advance the plot. It’s the necklace in a crime story, which exists only to give a thief has something to steal, or the papers in a spy story, which exist only to give the two sides have something to fight over.

The difference between the McGuffin and a Chekhov’s Gun is that the Chekhov’s Gun has some inherent quality that creates narrative tension. In the classic example, Chekhov’s Gun is a weapon, creating a tension as to whether a shooting will occur. If the gun is used gets stolen and must be recovered by the protagonist, it has become a McGuffin.

McGuffins are necessary to drive a plot forward, but just because they can be switched out for other objects doesn’t mean they have to be entirely generic. The McGuffin can be magical, powerful, and memorable. Entire stories can revolve around them, and are often named after them, such as The Maltese Falcon or Raiders of the Lost Ark. While any old book or thumb drive can carry a cry for help from the captured princess to a retired general by way of a humble farmboy, we remember R2D2–so yes, characters can serve as McGuffins as well.

The Callback

Callback

A Callback is a story element from an early scene that reappears unexpectedly, without tension or anticipation, to link two scenes together, often used in humor or as a thematic symbol.

The Callback is distinguished from a Chekhov’s Gun because its first appearance doesn’t create anticipation that we’ll ever see it again. It’s intentionally planted by an author, like Chekhov’s Gun, but in a way that doesn’t necessarily draw attention to itself.

The power in the Callback is that we recognize it, and are surprised by it because we weren’t necessarily expecting to see it pop up again in another context. In humor, the Callback can be a joke that gets a larger and larger laugh with each unexpected repetition or variant. But it can also be a message of inspiration that a mentor character plants early, which pays off when it’s remembered by a character in need.

The Easter Egg

Easter Egg

Easter Eggs are story elements that allude to people or events in the real world, or in other stories, and are included as gifts for an attentive reader to find.

Video game developer Steve Wright used the term “Easter Egg” in referring to secret elements planted in a game for players. In the Atari 2600 game Adventure, a signature screen could be accessed by navigating the maze in a certain way.

Unlike a Chekhov’s Gun, the Easter Egg doesn’t impact the plot and may go unremarked upon by the characters, but exists for a diligent reader to discover and enjoy.

Conclusion

As useful as Chekhov’s Gun can be as a narrative tool, it’s important to distinguish it from similar narrative tools. And, having multiple narrative tools available, a writer can move a plot forward, manage reader expectation, create tension, provide humor and inspiration, or leave clever connections for the most diligent readers to find.

For Those Who Write Short: How to Lengthen Your Manuscript

In online and in-person writing circles, I often hear fellow writers bemoan having to cut down their lengthy manuscripts. “Oh no!,” they wail. “I have to cut 30,000 words!” My problem is a different one. I write short. My first drafts tend to be one-half to two-thirds the suggested word counts. I used to feel insecure about this, but now I think this is my process. I feel a little like a painter—I do the broadbrush outline first, then with each draft add more detail and depth. I’ve come up with a few ways to add, so in case you are my fellow traveler on this narrow road, I share them with you.

Add Physical Descriptions

I’ll can get all the way to the end of my first draft and realize I have never given my main character a physical description. Not a hair color, eye color, even a race. Part of me thinks, it shouldn’t matter! The reader can fill in whoever they want! But it can be distancing for the reader if they can’t picture your character. Not only should you include a physical description, but you probably need to mention that physical description more times than seem appropriate. Do you know how many times JK Rowling told us that Ron has red hair? A lot, my friends. A whole lot. Even in book seven. When reading, I didn’t even notice it, but when I started looking for it, it seemed absurd. All of those reminders, though, make Ron seem like a living, breathing person, whom I might run into at the Leaky Cauldron.

Describe Places

Your main character’s home, school, soccer field, favorite spot in the woods—all of the important places where he or she experiences events–should be described. This is a great opportunity to use the setting to show us more about the character. Does the soccer field feel like freedom or dread? The description should show us that.

Check the Calendar

It is likely that some holiday happens during the timeline of your book. Have you included it? If it’s the start of the school year, you’ve got the major Jewish holidays, and then Halloween. Summer includes Fourth of July. Your character has a birthday, right? Or his or her friends or family members do? Think about writing those up. They might be interesting scenes to play around with.

Give Your Main Character Friends

I heard an editor mention that one of the consistent issues she sees in middle grade and young adult manuscripts is that the main character doesn’t have friends. “You guys, it’s really weird if they don’t have friends,” she said. “If they don’t, there needs to be some explanation for that.” Even if your character is alone on a spaceship, he or she should remember friends from back home, and if you can find a pet or at least a pet rock, that would be good. Side characters in general are a great opportunity to flesh out your character and introduce new conflicts.

Figure Out Where You’re Cheating

Sometimes, the reason my book is short is because I’m gliding over the hard parts. I want to get from A to B, but I’m not entirely sure how it would happen, so I just skip that part. This type of thing drives readers crazy. You have to do the work. But you don’t have to do it alone. This is a great spot to phone a friend. Ask a fellow writer (or anyone, really) to brainstorm with you. “Here’s what’s happening and where I need to go,” you’ll say. “What do you think might get them there?” It’s amazing what people who haven’t been living in the book like you have will come up with. Even if they don’t have the magic bullet solution, their fresh ideas may spark something in you that will get you to the answer you need.

Fix a Problem

There is likely some issue with your manuscript that you’ve identified, or that beta readers point out consistently. Maybe people aren’t connecting with your main character, or the conflict doesn’t seem intense enough, or the pacing is too slow. It may be possible to address that problem through a subplot, or adding another character. Brainstorm solutions; try to come up with at least twenty possibilities. Talk them over with other writers, and get their ideas, too. You’ve got the space! Consider yourself lucky, and use it to your advantage.

 

Finally, maybe writing short isn’t all bad. The book that made me cry most recently (Kate DiCamillo’s Lousiana’s Way Home) comes in at a slim 40k. One of my all-time favorite books, David Almond’s Skellig, is just shy of 34k. You can pack an emotional wallop–and plenty of laughs–without oodles of words. Don’t add text just to lengthen. Say what you need, and trust that it’s enough.

 

Query Cowbells, Yard Art, and Other Ways Authors Celebrate (and Why)

I’ve been reminded lately that celebration is something we should do more often. In the writing world, we are happy when we get to make big announcements – book deals, releases, signing with an agent. Those announcements almost always lead to a celebratory dinner, a launch party, a champagne toast, or a hearty round of “Huzzah!” on social media.

But those BIG announcements can be a long time coming. Some writers are still waiting and working toward them.

That’s why I was so excited when critique partner and illustrator Jane Dippold presented our critique group members with Query Cowbells.

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According to Jane’s detailed instructions for use, one should:

  • Ring the Query Cowbell once with extreme exuberance upon hitting “send” on any email query. Twirl in a circle like a puppy and settle into your favorite spot. You did it!
  • Shake the Query Cowbell vigorously two times upon receiving any form rejection: once for perseverance and once for your amazing, but not yet accepted, manuscript.
  • Upon receiving a personal rejection with vague but important revision suggestions, put the Query Cowbell down and REVISE!  Ring the Query Cowbell softly, once, when you finally go to bed at 3 A.M.
  • There are many more Query Cowbell instructions, but you get the idea. If you are submitting, you have reasons to celebrate! 

soup

Author Sarah Aronson has one of my favorite reasons for celebrating. “Every time I get to page 100 of a draft, I make this soup,” she says.  100-Page Party Soup. Why not? Click here for her recipe and you can make it yourself.

Author/Illustrator Lita Judge celebrates in really BIG way. She explains, “I have always felt a strong connection to Stonehenge and other ancient rock circles. I fell upon the idea that I would erect my own stones, adding a pillar each time I finish a book. When I step into the yard or look out my windows the pillars remind me of all the projects I have been fortunate enough to create. Each one is hard won and will stand for my lifetime. They are my special way of celebrating this rich life of creating.” 

Lita’s husband Dave sets an 800-pound stone in their yard.

Lita poses with three of her celebratory monuments.

Author Nancy Roe Pimm also celebrates each book with an addition to her garden.  “I always loved concrete lawn ornaments, even before the well-dressed geese began making appearances on lawns throughout the country. I would never buy a lawn statue for myself, because let’s face it- it’s not a real “need.” When I found the winged fairy reading a book, it suddenly felt like a need. I had two books out that year, Colo’s Story and the Daytona 500 book. I decided to celebrate and treat myself to the book reading fairy.”
There are so many reasons to celebrate.
You finished a draft.
You started a draft!
You conquered that revision.
You found a critique partner.
You’ve signed up for your first writing conference.
Don’t wait for the big stuff. Celebrate every step along the way.
This has me thinking. I’ve just completed a blog post!
Champagne, anyone?