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STEM Tuesday — Serendipity Science — In the Classroom

 

 

This month’s book list highlights of my most favorite aspect of science –Serendipity! Why is it my favorite? Because while everyone may say science is exact, it is anything but that. Scientists conduct do research, make hypotheses, and then conduct experiments. Many times, the results they get are not what they anticipated in the first place. But that doesn’t mean they are wrong. Perhaps they have just discovered a new element, product, or created a brand new drug that will change the world (Alexander Fleming and penicillin)… accidentally!

 

While you most likely aren’t crazy about the idea of letting your students just do experiments without guidelines in your classroom on the off chance they will discover something amazing,  one of the best ways to introduce them to this topic is to introduce them to Mistakes That Worked: 40 Familiar Inventions & How They Came to Be by Charlotte Foltz Jones, illustrated by John O’Brien or Accidental Inventions: The Chance Discoveries That Changed Our Lives by Birgit Krols

 

Mistakes that Worked book cover

Accidental Inventions Book cover

 

Classroom Activities: Split the class up into four to six small groups. Have each group pick one or two inventions and discuss them amongst themselves. Write out what they think is the turning point in the discovery? Ie. When did the scientist realize what they did was not a failure but a success? And then how did they turn their product into something that was marketable? Each group can make a poster or give a talk about their invention and inventors to the rest of the class. Class discussion can focus on HOW it was turned into an invention that became a product to be sold or used. (Hint: this also teaches a bit of economics.)

Here are a few resources for students to use:

https://www.upcounsel.com/blog/how-to-turn-your-invention-ideas-into-products

https://www.entrepreneur.com/slideshow/299456

https://www.businessnewsdaily.com/8773-turn-your-idea-into-a-product.html

 

How To Become An Accidental Genius

Have Students that want to invent something to change the world? Have them read through How To Become An Accidental Genius by Frieda Wishinsky, Elizabeth MacLeod, illustrated by Jenn Playford. This is a fabulous book for teaching kids HOW to become an inventor.

Classroom Activity:

This can be done in groups, pairs, or individually. Have students come up with their own invention. Use the steps in this book to develop a plan which contains the following

  • Have them outline what their invention is
  • How it will be used
  • List the materials they’ll need to create it
  • Design and draw it
  • Develop a method for the experiment and creation
  • Discuss what they’ll do if they have to make changes
  • How will they market it

Then have them present it to the class. My guess is, you’ll have some pretty amazing inventions! Kids are very creative and ingenious. This could be a fun thing to share with other classes or for a STEM night at school.

Resources:

Show them this  video to be inspired by REAL  kids who came up with their own inventions!

https://www.youtube.com/watch?v=XiuU1mlFeEc

iKids — The Inventive Kids site is a place where children and adults can learn about inventors and inventions, and their own creative potential! https://inventivekids.com/

 

 

The OTHER part of Serendipity Science is when someone stumbles on a great scientific or technological find. Science is a made up of curiosity, perseverance, and yes, luck. Sometimes the best discovery happens when you are in the right place at the right time.

One of my favorite books that showcases how anyone can make discoveries is Sarah Albee’s Accidental Archeologist. This book is chock full of discoveries made, well, accidentally.

 

Accidental Archaeology by Sarah Albee

Classroom activity: Have the kids read through the table of contents, just to get an idea of what was discovered. They can then pick a chapter and read through as a group or individuals. Make a list of the following

  • How the discovery was made
  • Where the person was when it happened
  • What was the person doing?
  • Where they looking for something else and made this discovery instead?

Then have the students think about something they might  have discovered accidentally? Have they ever found a penny on the sidewalk? Discovered a fossil? Picked up a rock that didn’t belong with the other ones? Seen an animal that is normally nocturnal (out at night) during the day? All of these are accidental discoveries. By paying attention to the world around them, maybe one day they could make a BIG discovery like the people in Albee’s book.

 

Resources:  https://www.history.com/news/7-historical-treasures-discovered-by-accident

https://www.washingtonpost.com/news/morning-mix/wp/2014/07/10/found-by-accident-some-of-the-worlds-inadvertent-archaeological-discoveries/

https://www.youtube.com/watch?v=aohkBc9GuLw

 

Hope you  have fun with this month’s topic!

 

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Jennifer Swanson is the award-winning author of over 45 books for kids, mostly about STEM and STEAM. She is the founder of the STEM Tuesday blog and STEAM Team Books. She has a cool podcast for kids and families called        Solve IT! for Kids— check it out!  You can discover more about Jennifer and book her for events at her website:  www.JenniferSwansonbooks.com

Interview with Chris Swiedler: The Orpheus Plot

Interview with Chris Swiedler

Dropping June 25, 2021! What a great cover!

The Orpheus Plot

I grew up loving science fiction in every form, and my tween self would have disappeared into The Orpheus Plot (HarperCollins, 2021), so I jumped on the chance to interview Chris Swiedler about his book The Orpheus Plot.  Just in time for summer, Chris takes us on a great MG spacesuit adventure to the asteroid belt, where pre-teen Lucas Obadayo must bridge dual identities to prevent war. This is Swiedler’s second title with HC, following last year’s In the Red.

Welcome to Mixed Up Files, Chris!

Interview with Chris Swiedler

Sean McCollum: Lucas Abadayo is such a great protagonist, with a complete menu of internal and external conflicts to deal with. How much of your own young self is in his DNA?

Christopher Swiedler: Not enough, in the sense that I wish I’d had his internal strength when I was his age! I went to a new school for third grade and it was enormously difficult for me. Looking back I wasn’t really all that different from any of the other kids, but those differences were so magnified in my head that I felt as if I’d never be able to be friends with anyone. I can’t even imagine how I would have handled it if I’d been born in the asteroid belt!

Of course, there are lots of bits of me in Lucas. I was never very good in math, but I always loved computers. And I’ve always had a strong belief that most problems are caused by people not understanding someone else’s point of view. If all the people around you have seen something a certain way for a long time it begins to feel not only like a truth, but a truth worth (literally) fighting over. I’m mostly optimistic about the future of humanity, but I worry a lot about technology making it easier to segment ourselves and shut off any interactions with people and opinions that we don’t already agree with.

Orpheus Plot World Building

SMc: How did you go about the world-building process for The Orpheus Plot? What advice do you have for beginning science fiction authors on how to approach it?

CS: For me, world-building in science fiction is all about imagining how people will live and interact as we adapt to changes in technology. For example, it’s fascinating to think that as humans leave Earth and live in the rest of the Solar System, the first colonists will have to entirely give up eating meat, because growing plants to feed to animals and then feeding the animals to people is just too inefficient.

Or think about communication – in the last fifty years we’ve gotten used to being able to reach anyone, anywhere, instantly. Once people live on Mars, it will take anywhere from 3 to 22 minutes for signals to arrive, and then the same delay again coming back. Can you imagine trying to have a conversation with someone where it takes close to an hour for them to respond to what you’ve just said?

Good world-building is all about creating something that is different and believable. Making something different is easy—making it also be believable is the tricky part. Our brains are really good at spotting the little things that stand out and don’t quite make sense. My friend Shirin Leos uses the term “credibility gap” in her workshops, which I like a lot. I’ve gotten countless bits of great feedback from writers in her groups who start off by saying something like “I’m not at all a science-fiction person” and then proceed to point out in precise detail how a particular bit of futurism doesn’t quite make sense.

The best piece of specific advice I can give for world-building is to start off with the things you want to be different and then keep asking yourself “how would the world adapt?” If people flew on dragons—how would we adapt? If zombies rose from their graves—how would we adapt? Think about it in excruciatingly logical detail and open yourself up to all of the possibilities.

On the other hand, world building has to serve the story! Sometimes it’s fun to start with the world-building and then build the story and characters inside. But sometimes you need to flip it around and come up with the story first and the world second. My current project is fantasy / alternate-history, and I’ve only done light sketches of the world because I haven’t gotten the core story finished yet. Locking yourself into a particular, super-detailed world can sometimes be a hinderance.

MG Sci-Fi Influences

Author Chris Swiedler, everybody!

SMc: Because this is MUF, which middle grade books left an impression on you? And why do you write for middle grades now? Which science-fiction authors and books in general are among your influences today?

CS: In any genre, the stories that have an influence on me are the ones that make me think or make me cry (and ideally both). I love Watership Down for its detailed, believable, and almost totally foreign world, but the part that really gets me is at the end when you see how the story of Hazel, Bigwig, and the others gets woven into the legends of El-ahrairah for future generations. Another example is the movie E.T., where the science-fiction elements support and complement the amazing characters.

I love middle-grade novels because the stories are so genuine and positive. Young-adult books are great in how they can focus on the moments when our optimistic view of the world begins to crumble and be replaced by something more nuanced. But I find myself gravitating toward stories that see the world as an inherently positive place where conflict can eventually be reconciled. Of course, even in middle-grade there’s still a broad range of emotions like anger, sadness, and grief, but these are usually accompanied by healing and a return to an un-shattered, positive view of the world.

Out of recent sci-fi, I’m a big fan of everything that Lois McMaster Bujold has written. The settings of her Vorkosigan Saga and World of the Five Gods are amazingly authentic and engaging, but even more importantly, characters like Miles and Cordelia or Ista and Penric feel so much like real people that I’m sad when I finish the books and realize I have to say goodbye (at least till she writes the next one!)

((Looking for more space books? Check out our space-themed book list here)

Fundamentally Universal Themes

SMc: Thematically, science fiction seems to overlap with fantasy and perhaps superhero genres. What draws us to these stories?

CS: I think the great thing about themes is that they’re fundamentally universal. Things like setting, technology, magic, and superpowers can put characters into exciting situations, but it’s their choices—especially the difficult ones—that make us care about them.

One of my favorite quotes ever, from Lois McMaster Bujold, is this: “You are what you choose. Choose again, and change.” Think about that. You are what you choose. It’s true for us as people, and it’s just as true for characters. If someone is strong in the Force, or the wielder of some powerful magic, or smart enough to invent their own powered suit of armor—well, that’s great! But people are not their abilities or their talents. People are their choices. And the reason we care about them and follow them in their wonderful adventures is because we want to see those choices. We want to see Captain America choose to stick to his guns and keep fighting no matter what. We want to see Frodo Baggins choose to take the One Ring into Mordor. We want to see both the good choices and the bad ones, and we want to root for them to come out all right in the end.

Thanks so much for spending some time with us here at MUF, Chris. And have a great summer!

Keep up with Chris Swiedler:

At his website

On Facebook

Twitter @ChrisSwiedler

Goodreads

You can also buy The Orpheus Plot online at an independent bookstore through our MUF Bookshop portal: bookshop.org/shop/fromthemixedupfiles

 

Magic Systems for Non-Magicians

I’ve been thinking about magic systems lately. To be more accurate, author Brandon Sanderson has spent a lot of time thinking about magic systems and lately, I’ve been thinking about how to apply his theories to other types of writing.

Sanderson’s Laws are popular guides to writing in the fantasy genre. Sanderson distinguishes between hard magic systems and soft magic systems, with most applications of fictional magic falling somewhere in between. On the harder side of the spectrum, magic has strict rules that can’t be broken. On the softer side, anything goes and new rules seem to be created on the fly.

Sanderson’s Laws aren’t about those laws of magic, but offer guidance to authors on how to incorporate systems of magic into their storytelling.

Among the examples Sanderson uses to apply his rules are the fantasy systems in Harry Potter, Lord of the Rings, and…superheroes. In fact, he writes an extensive analysis of the laws of a universe that would allow Superman to exist.

We don’t often think about superhero worlds as fantasy, as they are usually grounded in our own reality, but they offer settings in which potions, spells, and monsters are replaced by mutation, lab accidents, and aliens. These worlds offer impossible events that operate within a system that can be described in terms of magic.

Currently, I’m working on a story inspired by Greek mythology and set in a Bronze Age society where the gods of Olympus are active and real. In this world, the magic system is made of gods. It operates just like any other fantasy work except that the magic system is sentient and made up of interlocking parts with clashing personalities beyond human control.

In Greek mythology, the rules of magic are defined by the personalities of the gods. The more strictly delineated the gods are, and the less likely the gods are to deviate from their standard behaviors, the more the system moves toward the harder side of Sanderson’s soft-magic to hard-magic spectrum.

The body of Greek mythology as a whole is a fairly soft magic system. The gods are fickle, unpredictable, inconsistent over multiple works, and are often constrained by the Fates. In such a system, one god or another can show up at any time to resolve any conflict, becoming a literal deus ex machina. For example, Athena showing up at the end of Homer’s Odyssey to end the cycle of vendetta between Odysseus and the families of all the people he killed.

The challenge within a specific work of mythic fantasy is to harden the magic system by providing more specific motivations and realms for each god, and better defining the extent to which the gods are willing or able to intervene in mortal affairs. In Homer’s Iliad, Zeus doesn’t just refrain from saving the life of Sarpedon. He defines a rule for all of the other gods to follow regarding the deaths of their own favored mortals.

I’m using this in my story by giving gods predictable personalities and sets of rules in which they operate. This makes their interventions in the mortal world seem more natural to the story, reducing the problem of deus ex machina plotting.

If Sanderson’s Laws of magic can by applies to superheroes and mythology, where else might they be applied outside the traditional realms of fantasy?

The speculative technology in a work of science fiction could be viewed, not just as an extension of current technology, but as a system in itself with elements that operate by a set of predictable laws. That way, a new program, process, or device will have a more natural introduction and will more naturally fit into the setting.

The landscape in a speculative political thriller can be viewed as a system under which the outcomes can be explained.

Or in a spy thriller, where the hero is reliant upon a set of gadgets to survive. As much as I enjoy the James Bond franchise, it always annoyed me that Q would gear Bond up before every mission with exactly the gadgets he would need in specific situations that couldn’t possibly have been foreseen by the scope of the assignment. By thinking of spy gadgets generally as a kind of magic system, they could be employed more realistically.

Spy writers, mythologists, and the writers of political thrillers may not dip into the critical analysis of works in the fantasy genre, but they should. This is just one example of how authors who write in one genre can benefit by examining the rules that seem, on the surface, to apply only to a different genre. No matter the genre, we’re all just telling stories.