Posts Tagged Giveaway

STEM Tuesday — Polar Ecology — Interview with Author Rebecca Barone

Welcome to STEM Tuesday: Author Interview & Book Giveaway, a repeating feature for the fourth Tuesday of every month. Go Science-Tech-Engineering-Math!

Today we’re interviewing Rebecca Barone, author of RACE TO THE BOTTOM OF THE EARTH: Surviving Antarctica, a thrilling narrative nonfiction tale that chronicles two different centuries’ treacherous expeditions to the South Pole and the men who raced to be first. The newly released book has received multiple starred reviews, including one from Booklist that says:  “Readers will be caught up in the real-time action sequences and should end up rooting for everybody as these determined individuals face unimaginable physical and mental hardships.”

Mary Kay Carson: Tell us a bit about Race to the Bottom of the Earth and how you came to write it.

Rebecca Barone: First off – thank you Mary Kay Carson and the team at STEM Tuesday for hosting me today! It’s an honor to be featured here! Race to the Bottom of the Earth is the story of two races through Antarctica: one in 1912 to be the first to reach the South Pole and one in 2018 to be the first to cross Antarctica solo, unsupported, and unassisted.

Antarctica has always captured my imagination! There’s something about how entirely inhospitable it is to life, and yet humans go there! I’ve always been mesmerized by the contrast. When I saw a New York Times headline in November, 2018 that two men were attempting a “first” in Antarctica – right as I was sitting at home eating lunch – I rushed to read the article. As luck would have it, I had read a Wikipedia article about the 1912 race to the South Pole not too long before. So that adventure was fresh in my mind as I was reading about the 2018 race.

It was like a lightning bolt hit. Before I had even finished the NYTimes article, I knew that I had to put these two races together into a story. What really sealed it for me was finding out that neither race was intended to be a race. That the two adventures could parallel each other, entirely inadvertently, more than a century apart, was like a story-telling gift. I had to write this book!

MKC: The book goes back and forth in time, in alternating chapters, between the two races. Why did you choose this structure? Did you write it in that order?

Rebecca: From the start, I was struck by the parallels between the two races. By placing the two stories so directly side-by-side, I wanted my readers to draw history forward into the present. It’s so easy to place 1912 as nothing more than static, black-and-white pictures in a textbook, but they’re really men with personalities and characters like people we know and love today.  I did an in-depth outline in the book’s order, but I drafted it with each timeline separately. Even more so, I went through and wrote all of Amundsen’s story, then I went and wrote all of Scott’s, then O’Brady’s, and finally Rudd’s. It wasn’t in the book’s order at all!

MKC: How was your research process different for the 1912 and the 2018 race?

Rebecca: I could talk with people involved in the 2018 race! (Not so much with the men who were around in 1912…) Both involved a ton of reading to research. But it was wonderful to talk with some of the Antarctica expedition experts involved in setting up both O’Brady’s and Rudd’s journeys. And I shouldn’t be glib about the 1912 race; talking to experts in 2018 was certainly helpful with the Amundsen/Scott race, too. Even today, it seems like anyone who is interested in Antarctica comes down heavily as either Team Amundsen or Team Scott. It kept me on my toes to talk with people so heavily invested with Antarctic history!

Rebecca E. F. Barone is an engineer who has worked on a diverse array of projects: NFL injury analysis, development of gait biometrics, and engine calibration of hybrid cars. Realizing her love for books in addition to numbers, she now describes the world with words rather than equations. Race to the Bottom of the Earth is now available, and her second book, about breaking the Enigma cipher of WWII, will launch in the fall of 2022. Visit her at rebeccaefbarone.com or follow her on Twitter @rebeccaefbarone.

MKC: To whom did you imagine yourself writing to while drafting the book?

Rebecca: I always write for myself. If I don’t like it, if I can’t get excited about it, then I figure no one else will.

MKC: Why do you choose to write STEM books? Do you have a STEM background?

Rebecca: I do have a STEM background! I’m a mechanical engineer! I love knowing how the world works, and STEM has taken me to some pretty amazing places: hot testing development cars in Death Valley, learning about car crash biomechanics in Spain, and even developing injury criteria on the sidelines of an NFL game. I don’t see STEM and books as all that different – both describe our environment, both are ways of explaining and making sense of the world around us. They’re both ways of telling stories. If I ever do write fiction (who knows?!), I imagine even those stories would have some STEM elements to them as well. I can’t imagine divorcing any story from technical subjects – for me, the narrative and the STEM inform and support one another.

MKC: For readers who loved Race to the Bottom of the Earth, what other middle-grade books would you suggest?

Rebecca: I’m deep, deep into researching and drafting my next book about breaking the Enigma cipher in WWII (so much fantastic STEM!!), so I’m woefully behind on new MG. But, from 2019/2020, I loved Jennifer Swanson’s Save the Crash Test Dummies. I mentioned it earlier, but I worked in an auto safety lab in grad school where we regularly crashed cars, and I loved revisiting that topic in her book. She did such a great job of weaving information in an accessible, entertaining way! For older readers, I thought Candice Fleming’s The Rise and Fall of Charles Lindbergh was spectacular. She makes the subject and the themes immediately and obviously relevant to readers living through the events of the early 21st century.

Thanks again for inviting me to the STEM Tuesday blog! If any of your readers have more questions about Race to the Bottom of the Earth, I’d love to chat via social media or my website.

Win a FREE copy of RACE TO THE BOTTOM OF THE EARTH!

Enter the giveaway by leaving a comment below. The randomly-chosen winner will be contacted via email and asked to provide a mailing address (within the U.S. only) to receive the book.

Good luck!

Your host is Mary Kay Carson, author of Wildlife Ranger Action Guide, The Tornado ScientistAlexander Graham Bell for Kids, Mission to Pluto, and other nonfiction books for kids. @marykaycarson

OH MY GODS Middle Grade Graphic Series – Stephanie Cooke

Welcome 2021, and welcome Stephanie Cooke, co-author of Oh My Gods!, (HMH Kids/ETCH) the first in a new middle-grade graphic novel series. Stephanie stops by MUF to talk about the new book, her process with her collaborators, and what other artists and writers inspire her. PLUS we’ve got a free copy of Oh My Gods! to give away; enter at the bottom of the interview! 

Mixed Up Files: Stephanie, welcome to the blog, and can you give us a little bit of your background and how you found your way into the #kidlit world?

Stephanie Cooke: Absolutely! I’m a comic book writer and editor from Toronto, Canada and I’ve been telling stories for as long as I can remember. I love books in all mediums and eventually knew I wanted to try my hand at writing my own. I’ve felt that for a number of years that the kidlit market was seriously underserved in the comics industry and wanted to help change that. Both Oh My Gods! and ParaNorthern (out in July 2021) were originally pitched for a younger teen audience, but were picked up and aged down into the middle-grade market, and I have to say that I’m so glad they were. Writing for kids has truly been such a joy and allows me to have so much fun with the story, characters, and puns (which I love beyond all reason).

Oh My Gods! by Stephanie Cooke and Insha FitzpatrickMUF: Talk to us about your new graphic novel and how it came to be. You worked on this with other collaborators. Whose idea was it? And how did you all find each other to work on this together? Are you IRL friends/coworkers, or were you new to each other at the start of this?

SC: Oh My Gods! has been a passion project for a number of years now and came into existence during a conversation between Insha Fitzpatrick and myself. Insha and I have been friends for ages – we used to run an entertainment website together and also did a podcast! We were talking about Greek Mythology excitedly and then the start of Oh My Gods! started bubbling out of our talk, and before we knew it, we were putting together notes, story ideas, character concepts, and more into shared docs. We began refining the idea and narrowing things down, and realized that it wasn’t a concept that was going away…we had to work on this! So we kept at, until it was ready for an artist.

I was hiring an artist for a short story on a completely different project and Juliana Moon sent in her portfolio to us. She wasn’t the right fit for the project I had been scouting for but I could see so much potential in her character designs in how expressive they were and how much fun she clearly had with her art. I showed her art to Insha and she loved it! We had a conversation with Juliana, and that was that. We’ve been a team ever since, but it’s truly hard to imagine a time when Juliana wasn’t there; we all get along amazingly and have the same energy that always hypes each of us up. Whitney Cogar came on board via HMH / Etch to do the colours for the story, and we’ve absolutely adored what she’s brought to the book!

MUF: What was the process like working on this? Can you explain a bit about the actual nuts and bolts of writing and illustrating? And how long from “let’s do this!” to pub date was your journey?

SC: Creating a comic book is such a fun experience. The collaboration makes it a truly unique and fantastic storytelling medium! For the writing portion of things, Insha and I spent a lot of time building up a really detailed outline together that was essentially a bullet-point version of the story. We collaborate on that until we’re happy, and then I go in and create a loose script based off of what we created (which includes the art direction for Juliana as well as placeholder dialogue). Insha refined characters and really fleshed them out, making them feel as real as we possibly could (seriously…she made them all Spotify playlists, Pinterest mood boards, and more!)

Once we’re ready to move forward with the characters and the script, we go through it and refine it. Insha is amazing with dialogue for that younger audience so she’d go in and adjust things and help it feel more unique and fitting for each character. We refined, refined, refined until we had a story that we were happy with!

Then it goes off to Juliana for the art. There’s a few different stages for that process where you have to submit thumbnails (rough art for the pages), pencils/inks (more refined art), and the final black and white line art which then goes over to Whitney to be coloured. Then of course, we have to add in the dialogue and captions which is handled by our book designer, Andrea Miller.

It’s hard to say how long it all took. We initially were going to pitch to comic book publishers to release the book in a serialized monthly format, and then I had another book picked up by HMH Kids (and my wonderful editor Lily) called ParaNorthern (which is out July 2021). That was actually the first graphic novel that I sold! I worked on that for a while, finished up writing duties on it, and then HMH asked for more of my work. We presented them with Oh My Gods! which they loved and fast-tracked for publication. So realistically from inception to publication, the turnaround specifically for Oh My Gods! was probably 4+ years!

Stephanie Cooke, author

Stephanie Cooke, author.
Photo: Tyra Sweet

MUF: How many books in the series can readers look forward to?

SC: So far we have two books coming out in the series! Insha, Juliana, and I have so many more ideas that we would love to write though, so we’re really hoping that we get an opportunity to explore those. Greek Mythology has so many interesting figures and stories, and we really want to play in that sandbox more!

MUF: Your publisher says that the book “reads as if Raina Telgemeier and Rick Riordan teamed up to write a comic.” Are you fans of those two creators? Who else inspires your work?  

SC: I am absolutely a fan of them both. I’ve admittedly not read the Percy Jackson books, which might be blasphemy as a big Greek Mythology fan but I have seen the Broadway play! Not that that’s the same, but I have huge respect for the franchise Riordan has built and the way he’s integrating other writers and mythology into it. That’s the dream, really! I would love to have this take off in a way that we can bring in other creators to the table to share their voices and stories. And being compared to Raina Telgemeier is beyond intimidating! I’m in awe of the career she’s built for herself and firmly believe she’s one of the best creators out there. The way she integrates feelings and real-life scenarios that kids may not know how to cope with otherwise while also telling an extraordinary story? She’s a master at what she does.

I think another inspiration would be Noelle Stevenson too. I love her sense of humour and her style; Nimona and Lumberjanes are absolute favourites for me! And then specifically for Oh My Gods!, I think that the TV show Clone High was a huge inspiration. That was done by Phil Lord, Chris Miller, and Bill Lawrence; Lord went on to write Spider-Man: Into the Spider-Verse as well as The LEGO Movie, which both have so much heart, wit, and cleverness imbued in them.

MUF: Can you suggest a few other new(ish) middle grade graphic novels you think readers might enjoy reading?

SC: YES!!! I live for recommendations. These are some of my faves that I’ve enjoyed over the last little bit:

ANNNND, this is a completely selfish recommendation but please also check out my upcoming graphic novel ParaNorthern which is out on July 6, 2021 with art by Mari Costa.

MUF: And since MUF is all about middle grade books, what made you decide to make your book a MG one, vs. say, for younger, early chapter reader kids or older, YA readers? What is it about this age reader that you felt fit best with your ideas and story?

SC: I think I jumped the gun a bit by mentioning this a tad earlier but initially we had pitched Oh My Gods! as a book for a slightly older audience and then we aged it down to middle-grade, and I’m so glad we did!

I just finished writing my first YA graphic novel and while I love it so much (I love all my book children!!) it’s very different to write for that audience, and I’m so happy we made Oh My Gods! for a younger audience. You’re able to include a lot more silliness with that audience, and it really does feel like the best extension of who we are as a team! We put so much of ourselves into the characters and story and this (to me) feels like a great representation of us.

MUF: How do we find you online? List any website/social media URLs you’d like us to share.  

You can find me online at stephaniecooke.ca as well as on Twitter and Instagram @hellocookie.

Enter the giveaway here! 

 

 

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STEM Tuesday — Coding– Interview with Janet Slingerland

Welcome to STEM Tuesday: Author Interview & Book Giveaway, a repeating feature for the last Tuesday of every month. Go Science-Tech-Engineering-Math!

 

Many of us on the STEM Tuesday team work hard to showcase the often unsung heroes writing books that spark the imagination of young readers. But it is not often that we get to celebrate one of our own. Today we are interviewing Janet Slingerland – author Coding Creations, Coding 123 and Video Game Coding. Janet is a STEM advocate whose books have covered a wide range of non-fiction topics for k-12. The subjects include plant development, atoms and molecules, nanotechnology, military vehicles and more.

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Christine Taylor-Butler: Janet, You are a kindred spirit. We both grew up reading, writing and conducting science experiments as kids. What was the most ambitious experiment you tried as a child? Was there praise and encouragement or were your parents (like mine) a bit flabbergasted?

JJanet and butterflyanet Slingerland: When I was growing up, I did a little bit of everything. I wrote really bad poetry, played lots of instruments (everything but strings and percussion) and sang, wandered around the woods, did theater, played sports, and read A LOT. When I was really young, I remember making mud pies and performing “experiments” at the dinner table. I’m sure you can guess what my parents thought of those experiments. I’m not sure I ever got really ambitious with science experiments after that. I fell in love with math and physics in high school – that propelled me into engineering school.

CTB: Women in children’s literature aren’t often acknowledged for our technical backgrounds. You earned a degree in electrical engineering and wrote computer software before becoming a writer. Tell us a bit about that journey. What it was like writing subroutines for submarines (and other machines)!

Janet: I’mCoding 1 2 3 not sure I really knew what I was getting into when I went to engineering school. I loved physics and math, but the science and math I had to learn in college was at a level I had never imagined! It was in college that I wrote my first computer program. Programming (or coding) combines learning another language with logical thinking – two things I’m pretty good at. (I was almost fluent in Spanish when I graduated from high school – unfortunately, I’ve forgotten most of it since then.)

When I graduated from college, I entered the Edison Engineering Program at General Electric Aerospace.  The location I worked at was originally an RCA/Victor facility – where they once made Victrola phonographs. It still specialized in communication systems, so I ended up working in both coding and codes. I programmed computers inside things like submarines, telephones, and airplanes. The programs I worked on supported secure communications – things that used cryptography to make the communications unintelligible to anyone spying on them.

I found the work incredibly rewarding. I still remember the first day we got our secure telephone system working in the lab. We were talking back and forth, and it sounded like we were just talking over a regular telephone. We spent several days convincing ourselves that our voices were being encrypted and decrypted – old encrypted systems would warp the voices so it was obvious you were not talking on a normal phone.

CTB: When I was learning coding, it was Fortran, then PL1. Computers were room sized. That was a long time ago. How much has coding changed since you were in the field? Ever think of diving back in?

Janet: My first programming language was also Fortran – Fortran 77, to be exact. My college year was one of the first that wasn’t required to program a computer using punch cards. (It was fun to see those in the movie Hidden Figures.)

Fortran example

Example of Fortran 77


When I was working, I programmed primarily in assembly language and C. Assembly language doesn’t read like a normal language. It’s designed at a very low level. Grace Hopper was one of the visionaries who felt that a computer language should read in a way that you could tell what the programmer was intending for the computer to do.

I know coding has changed a bit since I first learned it. There are a lot more languages out there, running on a lot more platforms (like cell phones and e-readers/tablets). But I think at its core, coding hasn’t changed much at all. Logic really doesn’t change over time, and a coding language is really just a tool coders use to communicate with a computer. It’s easy to learn a new tool once you know the basics.

I do sometimes feel the desire to get back to coding. There is something very satisfying in starting with just an idea and building up code that brings that idea to life.

CTB: Your books cover a wide range of topics. Why did you make the switch from engineering to writing books about STEM?

Janet: I’ve always loved books and reading. It turns out, I also always had a love of writing. I was often the person (or one of the people) who wrote the documentation for our work – whether that was a lab in school or a project at work.

I found being a woman in the field of engineering/coding to be very challenging. When I was pregnant with my 3rd child, I struggled a lot with the work environment. When he was born, I found the joys at work were too few compare to the struggles. I started following my second love – writing. My background in math, science, and engineering, and my endless curiosity made writing STEM a natural fit.

CTB: So one advantage of writing in STEM is that you are never bored. It’s a major component in the development of just about everything.

Janet: So true! I have yet to find a subject that wasn’t totally fascinating once I started learning about it

Coding Creations CoverCTB: For purely selfish reasons I was fascinated by your book, Coding Creations, which covers Scratch, a free coding language for young people developed by my alma mater. I had not realized MIT’s Media Lab had a Lifelong Kindergarten Group division. Did you have an opportunity to experiment with Scratch while writing the book?

Janet: Absolutely! The first thing I had to do for Coding Creations was to decide on what computer language we would use. I tried out a few, including Scratch and Python – two free coding languages. (I didn’t want money to be a barrier that would keep a curious kid from learning about coding.)

A lot of people dismiss Scratch because it is a block coding language. Each command is represented by a block you connect together to build a program. Scratch doesn’t let you put the blocks together in a way that won’t work. In traditional coding languages, you have to use the proper syntax – you need to spell commands correctly, give them the correct inputs, and use the proper punctuation – in order for it to work. Sometimes, a simple error in syntax can take a long time to figure out.

Scratch example

Scratch 3.0

When I was working with Scratch for the book, I realized it’s actually a very powerful language. It has some limitations, but there are ways to work around most of them. It also works on many different platforms. You don’t even need to download it onto your computer – you can work with it online, if you have a reliable internet connection. That means you can work on your code from different computers if you have to.

My kids used Scratch when they were in school. One of the things that frustrated them is that they were given a lot of time to “play around.” Unfortunately, they didn’t really know much about coding and didn’t feel comfortable playing around with it. My goal with Coding Creations was to introduce readers to Scratch so they would be comfortable playing around with it. Not only did I want to give them a taste of what they could do with it – animation, music/sound, drawing, and coding – but I wanted them to see what other resources were available from Scratch so they could explore more on their own.

Video Game CoverCTB: For students interested in video games as a career, your book on Video Game Coding might serve as a launching point for exploring careers. At my daughter’s college, for instance, students in the video games division had a 100% rate of employment at graduation. If you had to do it again, would you code video games? Or better, what’s your favorite if you play them?

Janet: I wrote the Video Game Coding book mainly because I have a son who is interested in coding – specifically in video game coding. I wanted to learn how video game coding was similar to and different from the coding I did. As I suspected, the basics are pretty much the same, but there are differences in the details – and, of course, in how fun the end result is.

I think a lot of young gamers imagine video game coding to be a very glamorous career. While I’m sure it has its moments of fun and glamour – it’s like all other programming careers. It’s a lot of work and long hours.

All of my kids are big gamers. My favorite video games are puzzle and word games. I’ve tried playing games with my kids, and it’s pitiful – I have no idea what I’m doing. If it’s a game where you lose lives, I die VERY quickly. I could probably get into something like Animal Crossing (one of my daughter’s favorite games), but I honestly prefer to read.

Secret Life of Plants coverCTB: One of the things I love about your website is that you include resources to pair with each book. For instance, for your graphic novel on The Secret Life of Plants, you list not only links to science experiments, but a plant detective game, and the world carrot museum. Whats one of the most unusual or fascinating resources you encountered?

Janet:  That’s a really tough question. In addition to writing, I do a lot of work with scouts. When my daughter was younger, I was a Girl Scout leader. Now, I’m a Scouts BSA merit badge counselor. For that and for STEM Tuesday, I’m always looking for new ways to engage with or learn about things.

MoleculariumThere are a few things that pop into my head as being unusually compelling – and the World Carrot Museum is definitely up there. Another is the Molecularium Project – which was put out by one of my alma maters, Rensselaer – https://www.molecularium.com. It’s like a video game where you can explore molecules.

Phet LogoI also love PhET – https://phet.colorado.edu/en/simulations. This site is filled with simulations that illustrate just about every math and science concept you can think of. For instance, here’s one that shows how people see color: https://phet.colorado.edu/en/simulation/color-vision . It shows that seeing color actually involves more that one science – it involves the physics of light and the biology of the human eye.

CTB: People often conflate STEM with pushing young people into careers in coding. Your book Sports Science and Technology was an excellent example of how STEM is used everywhere, including careers that might dovetail with a person’s real interest. For instance, part of helping a gymnast improve their skill is understanding physics. What one thing fascinated you as you researched sports related applications for STEM?

Sports Technology CoverJanet: I think we need to stop thinking putting things in bins. People think they’re either artsy or mathematical. They’re either sporty or sciencey. There are crossovers in everything.

My father was a gym teacher. Growing up, I played field hockey, volleyball, and track and field. I also marched in marching band. It amazed me that people didn’t view it as a sport – it was just as physically demanding as the other sports I participated in.

I think what fascinated me the most while researching my Sports Science books was how old the idea of sports science is. These ideas started long, long ago, when gladiators were fighting in the Roman coliseum. What’s kind of amazing is how long it took for those ideas to catch on in modern-day sports.

CTB. What’s next on the horizon for Janet Slingerland? Any upcoming books or projects we should be watching out for

QuietvsLoud coverJanet: A few years ago, I wrote a 12-book series about the weird creatures in the world. The books were delayed, and then 2020 happened. I hope I get to see them in print before too much time goes by. I have another book coming out in 2021 from The Child’s World called Quiet vs. Loud. This book helps young readers learn about the physics of sound.

There are a few other books I’m working on. Hopefully, I’m able to get some publishers as excited about them as I am. I call one of them a SHTEAM book – it adds history to science, technology, engineering, art, and math – all related to an object so common people barely notice it anymore.

CTB: Thanks, Janet, for taking time out to talk to us!

Win a FREE copy of “Coding Creations” or “Video Game Coding”.

Enter the giveaway by leaving a comment below. The randomly-chosen winner will be contacted via email and asked to provide a mailing address (within the U.S. only) to receive the book.

Good luck!

Janet Slingerland studied engineering at Rensselaer Polytechnic Institute and Drexel University. She has written many science books for children, including The Secret Lives of Plants!, which was named a Top 40 YA nonfiction book by the Pennsylvania School Librarians Association. Janet lives in Mount Laurel, New Jersey with her husband, three kids and a dog named “Rocky.”

To learn more about Janet and her books, please visit www.janetsbooks.com. You can follow her on Twitter @SlingSong. Or on Facebook at www.facebook.com/janetsbooks
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Christine Taylor-ButlerYour host is Christine Taylor-Butler, MIT engineering nerd and author of Bathroom Science, Sacred Mountain: Everest, Genetics, and more than 70 other nonfiction books for kids. She is also the author of the middle grade sci-fi series The Lost Tribes. Follow @ChristineTB on Twitter and/or @ChristineTaylorButler on Instagram