Posts Tagged computers

STEM Tuesday– Coding– Book List

 

Coding is an essential skill in our fast-paced digital world. With activity books, reference guides, historical narratives, and fiction, this month’s book list is sure to inspire readers to take the next steps in their coding journey.

 

cover image of "Code This" featuring a teenage girl

Code This!: Puzzles, Games, Challenges, and Computer Coding Concepts for the Problem Solver in You 

by Jennifer Szymanski

Code This! contains many puzzles, games, and quirky characters that highlight programming concepts in kid friendly ways. Readers will be engaged as they find hidden treasures, decode ciphers to read secret messages, and more. All in all, a great introduction to coding.

 

 

 

cover image of "The History of the Computer" with icons on black background

The History of the Computer: People, Inventions, and Technology that Changed Our World

by Rachel Ignotofsky

 

This book provides a comprehensive overview of the computing machines that have changed our world, from the abacus to the smartphone. Everyone knows how much computers have impacted our lives, but this book goes on to answer questions like who created them, why, and how they have transformed the way we interact with our surroundings and each other. It’s also packed with fun facts and engaging illustrations.

 

 

book cover featuring a portrait of Ada Lovelace on purple

DK Life Stories: Ada Lovelace 

by Nancy Castaldo

 

In 1843, Ada Byron Lovelace wrote the first computer program… long before technology was advanced enough to try it out! Part of DK’s “Life Stories” series, this engaging biography brings to life the curiosity, imagination, and scientific contributions of this coding pioneer. Sidebars, quotes, definitions, maps, and photos give readers more historical context about the world where she grew up.

 

 

three books. The top one is purple and is titled "Kids Get Coding"Kids Get Coding 

by Heather Lyons and Elizabeth Twedale

This Lerner series includes eight short, illustrated books that bridge the gap between unplugged activities and computer-based skill development. Some of the titles in the series include “Learn to Program,” “Coding, Bugs, and Fixes,”  “Online Safety and More,” and “Coding in the Real World.” A character named Data Duck walks kids through basic concepts within each book, and a companion site gives readers the chance to try out their new skills with book-specific projects.

 

 

cover image of "Book Cover" with nine women on red backgroundGamer Girls: 25 Women Who Built the Video Game Industry 

by Mary Kenney, illustrated by Salini Perera

 

Gamer Girls introduces readers to the dynamic women who created iconic video games and changed the industry forever. From Roberta Williams to Mabel Addis Mergardt, this book highlights the history of how women got started in this industry, and then profiles 25 of them. The text is easy to read and engaging, and it’s accompanied by eye catching illustrations.

 

 

book cover of "My Life as a Coder" featuring a cartoon boy typing at a computerMy Life as a Coder 

by Janet Tashjian, illustrated by Jake Tashjian

 

My Life as a Coder is the ninth book in Janet Tashjian’s fictional My Life series. It stars reluctant reader Derek Fallon. In this particular book Derek receives a new laptop. However, it has no Wi-Fi so he can’t use it for gaming. If he wants to play computer games, he’ll have to learn how to code them himself. This premise will inspire readers as they watch Derek struggle but eventually get the hang of the world of tech and coding.

 

 

cover image of the book "Girls Who Code"Girls Who Code: Learn to Code and Change the World 

by Reshma Saujani

 

Girls who Code champions females and girl-empowerment. The book includes easy to grasp explanations of various coding principles as well as real life stories of girls and women who work for such companies as Pixar and NASA. It goes on to detail what a huge role computer science plays in our lives and how much fun it can be. It also features bold illustrations on every page.

 

 

yellow book cover with text, "Coding Games in Scratch"Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games 

by Jon Woodcock 

 

For students who are just getting started with coding, Scratch is a great block-based program to use. This practical guide provides illustrated tutorials that show readers not just what to do but also why!  It introduces strategies for problem solving, collaborating, and thinking creatively.

 

 

cover image of the book "Get Coding!" featuring two cartoon people, a computer, and a dogGet Coding! Learn HTML, CSS & JavaScript and Build a Website, App, and Game

by Young Rewired State

 

The beginning of this book contains a plea for help from the fictional Professor Harry Bairstone, who has just found a precious gem called the Monk Diamond. As readers progress through the chapters, they will embark on a quest to help him keep the Monk Diamond safe from nefarious jewel thieves. Along the way, they will complete short coding projects and learn how to use three of the most important programming languages used in web development and design: HTML, CSS, and JavaScript.

 

cover image of "Python for Kids"Python for Kids, 2nd Edition: A Playful Introduction to Programming 

by Jason R. Briggs

 

This kid-friendly guide aims to make Python fun to learn and use! Python is one of the most widely used text-based computer programming languages in the world, and this book walks students through the basics of text-based programming in a comprehensive but digestible way. The sample code problems feature everything from gorillas to secret agents, and the main text is accompanied by colorful illustrations, puzzles, definitions, and a section on troubleshooting.

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This month’s STEM Tuesday book list was prepared by:

Author Lydia Lukidis

Lydia Lukidis is the author of 50+ trade and educational books for children. Her titles include DANCING THROUGH SPACE: Dr. Mae Jemison Soars to New Heights (Albert Whitman, 2024), DEEP, DEEP, DOWN: The Secret Underwater Poetry of the Mariana Trench (Capstone, 2023) and THE BROKEN BEES’ NEST (Kane Press, 2019) which was nominated for a Cybils Award. A science enthusiast from a young age, she now incorporates her studies in science and her everlasting curiosity into her books. Another passion of hers is fostering a love for children’s literacy through the writing workshops she regularly offers in elementary schools across Quebec with the Culture in the Schools program. For more information, please visit www.lydialukidis.com.

 

 

author Callie DeanCallie Dean is a researcher, writer, and musician living in Shreveport, LA. She writes stories that spark curiosity and encourage kids to explore their world. For more information, please visit https://www.calliebdean.com.

 

 

STEM Tuesday – Shining the Light on Technology, Engineering, and Math — In the Classroom

Last week, the STEM Tuesday team featured this month’s Book List on the topic Shining the Light on Technology, Engineering, and Math. Click here to go back to that list.  It’s a broad-ranging list, certainly, which mades this week’s post about classroom applications even more fun! I’ve narrowed the focus to three amazing science topics.

CODING:

   Girls Who Code: Learn to Code and Change the World is by Reshma Saujani.  Saujani is not only the author of an amazing book, but she’s also the founder of a worldwide organization by the same name. Girls Who Code offers free summer programs and year-round clubs and is more than 90,000 girls strong! After sharing this book in your classrooms and libraries, visit the Girls Who Code website and find out how to start a club in your school or community.

And, the book? You’ll have see it to believe it. Half how-to, half graphic novel, this is the most clearly written, interactive, and non-intimidating explanation of coding of I’ve ever seen. As an adult reader, I was fascinated. Middle-graders – boys or girls – won’t find a more thorough introduction into coding anywhere.

ARCHITECHTURE:

From the temples of Greece to the Chrysler Building in New York City to the Sydney Opera House, The Story of Buildings is a visual feast paired with fascinating detail and information about dozens of the most famous buildings in the world.

Do a “Before You Go” Project:  Every school is different when it comes to field trips and travel opportunities for middle-graders. Some schools take an annual trip to Washington, DC, where the focus is often American history, but the opportunity for architectural study abounds.  My own children, who all attended a very rural public school, had the fortune to spend a weekend in Chicago as fifth graders, where everyone took the Chicago River Architectural Boat Tour.  Urban students might only need to go out their school’s front doors and look up to find inspiring examples of architecture.  Whether your class field trip takes you miles or minutes from home, consider using this book as a “before you go” learning experience.  The prior knowledge will shine through as your students recognize structural and design elements in every building they see.

ROBOTICS:

When it comes to robotics, classroom applications are seemingly endless! Below is a list of possible activities to explore after reading Jennifer Swanson’s Everything Robotics from National Geographic Kids.

  • Find a workshop, event, or online challenge for teams and individuals by clicking here to go to Robot Events, a web service of The Robotics Education & Competition Foundation, which exists to connect students, mentors, and schools in every community to a variety of successful and engaging technology-based programs.
  • LEGO fun. Click here to go the LEGO Middle School Education page.
  • Enlist NASA’s help! Visit NASA’s Robotics Alliance Project page for 6th – 8th graders for a list of links you’ll love!
  • Robot Scavenger Hunt – Robots are all around us. Start small. See if students can find any robots at work in their school or community. On a larger scale, take a look at robots in manufacturing. This interesting article will help you and your students locate which states rely most heavily on robotics to produce the goods we use every day.
  • Predicting the future:  Brainstorm in small groups what the future of robotics might hold. What are some potential practical uses of robotics that might make life better?
  • Hold a debate.  Are robots the key to a productive future? Or do they threaten jobs once filled by humans? Is there a possibility that robots could become too intelligent?  Here’s a great resource for holding classroom debates. I’d like to be a fly on the wall in a middle-grade classroom for this one!

Can you add to the conversation? In what ways have you been shining a light on Technology, Engineering, and Math? Comment below and share an idea!

Today’s STEM Tuesday post was prepared by Michelle Houts, wanna-be-coder, fan of architect Frank Lloyd Wright, future robot owner, and author of the Lucy’s Lab Chapter Books from Sky Pony Press.