Posts Tagged graphic novel

Author Spotlight: John Claude Bemis + a GIVEAWAY

In today’s Author Spotlight, Jo Hackl chats with award-winning author John Claude Bemis about his new graphic novel, Rodeo Hawkins & the Daughters of Mayhem.  John Claude Bemis is the author of seven middle-grade novels, and a picture book. A former elementary school teacher, John earned his Master’s of Education in Literacy from UNC Chapel Hill and taught fourth and fifth grades for thirteen years. He received the Excellence in Teaching Award from UNC-Chapel Hill for his work as an author-presenter in schools and served as North Carolina’s Piedmont Laureate for Children’s Literature, promoting literacy and the literary arts. A popular instructor and inspiring guide to writers of all ages—kids, teens, and adults— he teaches creative writing workshops and leads retreats around the world. Beyond the creative expression of writing, John is also a sculptural mask-maker, a songwriter, and musician. He lives with his wife and daughter in Hillsborough, North Carolina.

Plus, there’s a chance to win a copy of Rodeo Hawkins & the Daughters of Mayhem if you enter the giveaway. Scroll down for details.

All about the book!

Foster kid Sidney Poblocki is thrilled to learn his destiny is to save the multiverse—until he discovers it’s actually his destiny to destroy it—in this fantasy adventure graphic novel!

Get ready for Mayhem!

When Sidney Poblocki runs away from his troubled home life, he winds up in a whole new world of trouble. Why are interdimensional assassins after him along with every other kid named Sidney Poblocki throughout the multiverse? Will he ever see his best bud Walt again now that Walt’s memory of Sidney has been erased? And what the heck is the deal with Rodeo Hawkins and her ragtag gang of mischief-making girls the Daughters of Mayhem?!

They claim they’re trying to keep him safe, but Sidney isn’t so certain “safe” is even in their vocabulary. As Sidney is swept into a series of misadventures that will change the multiverse forever, one thing is for certain: with Rodeo Hawkins around, his life is about to be filled with a lot more mayhem.

Jo:  John, many thanks for answering my questions. Rodeo Hawkins and the Daughters of Mayhem takes readers on a rip-roaring adventure across the multiverse. Your main character, Sidney Poblocki, is relatable, fun and witty.  Can you tell us about your process for creating him?

John: With all these weirdo characters, my goal was for Sidney to be the most relatable. He’s not talented or exceptional in any way. He’s just a rather sweet guy who wants to belong. He wants to find “his people,” which is hard when he doesn’t know who to trust or why these powerful people are all after him.

The Daughters of Mayhem are pretty mischievous, especially Rodeo! She can get so caught up in mischief-making that she doesn’t always consider how others feel. I needed that yin-yang, sweet-and-salty balance between Sidney and Rodeo.

 

Jo: Rodeo Hawkins is mysterious and brave and demonstrates girl-power at its best. Can you tell us about your process for creating her? 

John: I love a character with a mysterious backstory. Rodeo seems like a kid—and she is a kid, I suppose—but she’s also a powerful cosmic being. If you give an overconfident kid so many powers, they’re not only a danger to their enemies, but also to their friends. By making Rodeo an outrageously big personality, I knew I could get a lot of humor and thrills out of her.

 

Jo: Your plot is a fast-paced, complex and adventure-filled romp across the multiverse.  Can you tell us about your process of writing it? 

John: I began this project expecting it to become a traditional novel. But when the first ideas started filling my head so quickly, I had to capture them as fast as humanly possible. So, I decided to start with a barebones draft in script format. Just the dialogue and simple stage directions. But once I got into it, I quickly realized how this story wanted—needed!—to be a graphic novel instead.

 

Jo: This is your first graphic novel but you have written extensively for young readers.  Can you tell us about how your process was different for writing a graphic novel versus a traditional novel in prose? 

John: It’s a very different process. With a traditional novel, you’re telling the story entirely with words. With comics, you’re writing a script that the illustrator will turn into the vehicle for the story. There’s less room to explain or even provide direct access to a character’s thoughts. You really have to show, rather than tell.

Jo: Who was your favorite character to write? Why?

John: Rodeo, for sure. While she’s incredibly powerful and fearless, she has major flaws. She’s arrogant. She doesn’t always know how to be a good friend. In fact, even though she’s a good guy, she operates more like a villain. Often, we love villains because they don’t play by the rules and are so uninhibited. Rodeo is definitely that way. It made her hilarious to play with in my imagination and on the page.

 

Jo: Your story takes us across the multiverse and involves portals and magical items such as the “plunger of truth,” weaponized bubble gum, and the “counter punch powder.”  Can you tell us about your brainstorming process? 

John: It was simply unleashing all the weirdest, wackiest ideas from my imagination. I had this guiding approach of basing the magic around things that had strong kid appeal like candy or toilet plungers. I let the humor shape the world building.

 

Jo: What was your favorite scene to write? Why?

John: There’s a scene where Rodeo drags Sidney off to this interdimensional biker bar to get the plunger of truth. It was fun to write because of how rapid fire the jokes are. Poor Sidney is totally bewildered and out of his depth. And Rodeo is at her most absurd and terrifying. I think it’s where it registers for Sidney how legendary Rodeo is as a “cosmic menace.”

 

Jo: What would you most like for readers to take away from Rodeo Hawkins and the Daughters of Mayhem?

John: Just fun. I write to make kids have fun reading books.

 

Jo: Already your book is a reader favorite.  What has been your favorite reader response?

John: I’ve had several kids say to me already, “I wish I was a Daughter of Mayhem.” I always tell them, “You already are.”

 

Jo: What can readers look for in the sequel, Rodeo Hawkins and the Sons of Disaster? 

John: The sequel continues the misadventures of Sidney, Rodeo, and the Daughters of Mayhem as a vengeful enemy sets a trap using Sidney’s best bud from his old life. It’s been so much fun dreaming up new dangers and new hilarity for this wacky cast of characters.

Lightning Round!

No MUF interview is complete without a lightning round, so. . . .

Favorite cities (besides the one in which you live):

Venice

Favorite musical group or artist:

Johnny Cash

Would you rather be able to speak every language in the world or talk to animals?

Every language. I love to talk to locals when I travel.

Favorite ice cream flavor?

Any combo with chocolate and something weird.

Do you prefer mountains or beaches or somewhere in between?

Mountains.

Favorite childhood TV show?

There was a campy Dungeons & Dragons TV series from the 80’s that I loved.

What is the best writing advice you have ever received?

That classic gem: “Write the story only you could write.” It’s my guiding star with everything I do.

Jo: Thanks for chatting with us John! And now. . . .

For a chance to win a copy of Rodeo Hawkins and the Daughters of Mayhem, comment on the blog—and, if you’re on Twitter/X, on the Mixed-Up Files Twitter/X account, for an extra chance to win!  (Giveaway ends January 22, 2026 MIDNIGHT EST.) U.S. only, please. 

Author Spotlight: Stan Yan

In today’s Author Spotlight, Sydney Dunlap chats with author Stan Yan about his middle-grade graphic novel, THE MANY MISFORTUNES OF EUGENIA WANG.

Stan is an award-winning, first generation American-born-Chinese, Denver-based writer, illustrator, caricature artist and instructor. He helped to co-found the Squid Works comic creator cooperative and was a board member of the Colorado Alliance of Illustrators. Stan is a recent co-Regional Advisor for the Rocky Mountain Chapter of the Society of Children’s Book Writers and Illustrators (RMC-SCBWI) and a co-founding professor of the online kidlit art school, the CuddlefishAcademy.com. You can find him online at stanyan.me.

 

All About the Book

In this hilarious and heartfelt debut graphic novel, a girl born on a day considered unlucky in Chinese superstition starts to wonder if she really is cursed when she’s troubled by visions of doom set to occur on her thirteenth birthday.

Twelve-year-old Eugenia Wang has never celebrated her birthday on her actual birthday, April 4th, because of her mom’s belief in the Chinese superstition that four is an unlucky number. And that’s not the only thing Mom’s strict about; she won’t let Eugenia go to a summer comic art camp because she thinks art is a waste of time. This year, Eugenia is determined to defy her mom by applying for the camp, having her party on her actual birthday, and inviting her super cute crush while she’s at it, too!

But when Eugenia gets hit in the head with a sneaker during PE, she starts getting unnerving visions of impending doom about her upcoming birthday. It might be the aftereffects of her head injury, or maybe she’s just anxious about turning thirteen. As the visions get worse, even affecting her artwork, Eugenia suspects an unseen force may be sending her messages. If she’s haunted after all, Eugenia will have to figure out why before it’s too late. Even more horrifying, she may have to do the unthinkable: admit her mom was right.

 

Interview with Stan

Sydney: Congratulations on your new book release! THE MANY MISFORTUNES OF EUGENIA WANG is such a cool mix of spookiness, humor, and oh-so-relatable tween angst. You do such a great job of balancing these elements. Was it difficult to craft this? What were your biggest challenges?

Stan: I’d be lying if I were to say it was easy. I think my biggest challenge was making it paranormal, because I discovered you’ve gotta create a paranormal ruleset and be consistent, which made plotting this story extra difficult, then after getting editorial notes, even harder. Any change I’d make would create a cascade of dominoes through the rest of the story.

Praise for This Book

Sydney: Your graphic novel has been praised by Kirkus with this glowing review: “The panels, which vary in perspective, adding visual interest, support the tone of this dramatic, funny, and touching graphic novel. . . Readers will relate to Eugenia’s struggles over meeting family expectations, following her passions, navigating relationships, and negotiating daily life as a tween. Slightly spooky and filled with humor and heart.” What inspired this story?

Stan: This story was inspired initially by a “bucket list” challenge to myself to write and illustrate a comic that actually scared me. I’m a huge fan of horror, but horror comics didn’t really seem to spook me at all, but I thought there had to be a way. In film and novels, I found that most of the things that tended to scare me related to a child character, so I thought I’d make my protagonist a child. So, by accident my story became a children’s book.

I tried to think of what I was scared of as a child, and I remember (ironically) having existential fears of death, so I inserted that into the story. As I wrote an early draft, it quickly became evident that my story didn’t scare me, but I liked it. Later, after getting a manuscript critique from an editor, who convinced me to simplify my story and make it contemporary, I completely rewrote it, reconceiving the main characters, and reimagining how the protagonist would fall into visions of her death on her 13th birthday, and in the process, I felt like it became scary again!

 

Characters

Sydney: Eugenia is a great main character. Your other characters are compelling and interesting as well. Do you have a favorite secondary character? Who and why?

Stan: While I find most readers’ favorite secondary character is Peanut, I feel like he’s mostly an emotional proxy for Eugenia, which I admit is adorable. But I think her best friend, Keisha, is my favorite character. I think Keisha is the hilarious free spirit that Eugenia wishes she could be, and I love her humorous interactions with her dads. Keisha is a loyal friend that really believes in Eugenia, and I think that’s what we all want in a bff.

Inspiration

Sydney: How amazing that you are such a talented artist as well as a wonderful story creator. Have you always loved art? When did you decide to tell stories?

Stan: Well, thank you so much! I do feel like what I do is less a result of talent and more a result of passion. My earliest memories of holding a pencil in my hand were of me drawing the same stick figure doing different things in boxes I later found out were called “panel borders.” I was doing comics before I realized it! Drawing has always been simply my muse for telling my stories, and that’s what I loved about my art practice. I never had a shortage of stories to tell, so I got a lot of practice training my hand to do what my brain wanted it to do. As I often say, “you don’t run a marathon before you’ve run a mile.”

(Interspersed below are a few images of the same scene from rough idea to finished product.)

 

Takeaways

Sydney: What do you hope readers take away from this book?

Stan: There’s a lot of things I’d love readers to take from this book. First and foremost, I just want my readers to be entertained: I want them to laugh, be spooked, maybe get a bit misty in places. I also hope it leaves them thinking about my story after they’re done. And I’d love for my story to spark conversations and debates about what people think happened in it. Hopefully, it’ll be a book club favorite! Lastly, I hope aspiring authors and illustrators will feel they have permission to create stories with characters who look like themselves. I didn’t want to perpetuate the lack of representation in my available school library reading that led me to not consider this for decades by default.

 

Process

Sydney: Where/when do you prefer to write?

Stan: I don’t have a normal place I like to write. I find that I often am drawing all the time but not writing, or writing all the time and not drawing. That’s how being on a book deadline is for me. So, while I find myself most often just writing at home at the dining room table out of necessity (and proximity to the kitchen and refrigerator), sometimes it’s on the couch, or maybe at Panera Bread…anything I feel like I need, but I don’t have any sort of magic preference.

 

Influences

Sydney: What are some current books that have influenced you as a kidlit graphic novelist?

Stan: THIS WAS OUR PACT by Ryan Andrews was an amazing book that I felt like meshed all of the aspects of graphic novels together seamlessly. I also have really been influenced by STARGAZING by Jen Wang. I don’t know if these are as current as you were looking for. But GHOST BOOK by Remi Lai was a more recent masterpiece I hoped my books could become like, even if her work hadn’t perceptibly influenced my work yet.

 

Advice

Sydney: What is your advice for aspiring writers?

Stan: My best advice for writers is to read a lot. My second best advice for writers is to craft an emotional story arc for your protagonist and probably a few of your other main characters.

 

Upcoming Projects

Sydney: Can you give us some insights into what you’ll be working on next?

Stan: Well, depending on when this is published, my next project might not be announced yet, but you can get a little sneak peek into its universe by looking at my weekly Sunday webcomic, Peter Cadaver (salemcharteracademy.com).

 

And for the lightning round:

Sunrise or sunset? Sunrise (not by choice, but that’s when my body gets me up now)

Favorite place to travel: Hawaii (as long as your wife doesn’t break her shoulder)

Favorite dessert: Mochi filled with red bean paste

Favorite music: Depends on what I’m doing, but if I’m not needing to write or do panel layouts, I tend to always love listening to 90’s grunge, particularly Hole, The Screaming Trees, and the like.

Favorite book from childhood: If the library card was any indication, WHERE THE WILD THINGS ARE by Maurice Sendak was. I checked that out over and over.

Find Stan on Instagram at @zombicatures. 

Interview with Author Angela Hsieh and her graphic novel: Lu and Ren’s Guide to Geozoology

Welcome to From the Mixed-Up Files, Angela! It’s a pleasure to talk to you about your amazing graphic novel, Lu and Ren’s Guide to Geozoology. The graphic novel was released on May 27, 2025, by Quill Tree Books (HarperCollins). Here’s the blurb from Bookshop.org:

Lu dreams of being a great adventurer, just like her ah-ma, who is a world-renowned geozoologist. Ah-ma has traveled far and wide, researching unique animals like dreamy cloud-jellies, enormous sunfish, and playful mossgoats. There’s nothing Lu loves more than reading Ah-ma’s letters about her quests, even if she and her mom struggle to understand the Cylian language Ah-ma writes in.

But when Ah-ma’s letters suddenly stop, Lu becomes worried. So when a nearby town needs a geozoologist, Lu decides to go on the journey to find Ah-ma. She charts a course with the help of Ren, an old friend turned new travel buddy.

As they follow in Ah-ma’s footsteps, Lu begins to discover the complex relationships between geofauna—and between people. What stories has Ah-ma never told her? And what’s Ren hiding from her?

What is Lu and Ren’s Guide to Geozoology’s origin story?

As I get to know myself as an artist and writer, I’m realizing that there’s no one single origin for any of my stories. Lu and Ren’s Guide to Geozoology is a combination of things I love and that have shaped my life: animals and nature, the relationships with the people around me, and growing up as part of the Taiwanese American diaspora. That being said, I can show you the very first illustration I ever made in the world of Geozoology:

Several years ago, I made a birthday illustration for a friend who really loves guinea pigs. My thought process was: “What if guinea pig… but BIGGER?” To really set the scene, I wrote a short travel postcard-style description on the back with fun facts about this guinea pig mountain’s behavior and ecology.

Needless to say, my friend loved it. So did a lot of other people, it turned out. So I set about drawing more giant landscape-animals (with proto-Lu for scale) and writing facts about them. The project transformed several times: from a series of illustrations that I thought I might turn into a calendar, to a picture book, to a graphic novel (though one very different from the Lu and Ren’s Guide to Geozoology that was eventually published). 

Four years passed between that initial illustration and signing the contract for the book; another four passed before it was published. That’s a lot of years for ideas to meld together, come apart, and change. That’s also a lot of time for me to change as an artist. 

Can you share Angela Hsieh’s origin story as well?

I was one of those kids who loved reading and drawing. I had a vague idea that it’d be cool to make a book one day, but I wasn’t one of those “one day I’ll grow up to be an author” kids, you know? I read lots of manga and comics and watched a lot of animated films, so I knew that other people were out there making cool stories, but it all felt impossibly distant for me. I also thought I’d be going into the medical field for the majority of my education, so making my own stories was lower on my list of priorities for a long time. 

I don’t think there’s any one specific turning point in my life when I decided to make my own book, but rather a collection of events that led me down this path. One such moment was walking into my local Barnes & Noble as a high schooler and picking up the Flight comics anthology. Until then, I thought of comics as either 20-volume epic manga series (unattainable by its enormity) or daily funnies (something I enjoyed but didn’t want to make). Reading Flight made me feel like making comics could be an achievable goal. The seed was planted. I didn’t do anything with this revelation until about 15 years later, after I’d gotten an undergraduate degree in biology and finished my illustration degree, but I got there eventually. 

When did drawing evolve into visual storytelling for you? Have you always been drawn to telling stories with your art, or is it more of a long and winding path to get where you are today?

I both drew and wrote from a young age, but I didn’t really take the idea of combining the two seriously until I was an adult. And even then, I didn’t find my way to comics until after I graduated from art school. I thought I’d be an editorial illustrator, which often requires a more symbolic/conceptual approach than a narrative one (though the two aren’t mutually exclusive). I found myself more drawn to the narrative approach than the conceptual one. I realized the things I wanted to say could not be encompassed by one illustration.

To be completely honest, I resisted making comics for a long time because of the amount of time and work they require. But at some point, I came to the conclusion that they’re the best medium to tell the kinds of stories I want to tell (at least for now), so I just had to take the dive. 

As a MUF STEM Tuesday contributor and career scientist, my reader’s radar activates when I see STEM used in a fantasy story.  You used real-life science and nature in Lu and Ren’s Guide to Geozoology to create a believable world by grounding the fantasy with recognizable natural elements. How important was it to you to get the natural elements right, but with enough fantastical elements to engage the reader?

I hope I got that balance right! I was a nerd child who read Audubon’s First Field Guide: Birds from cover to cover. I also loved reading the Pokédex entries in Pokémon. Since Lu and Ren’s Guide to Geozoology is more about exploring and learning about the world and less about, say, which geofauna would win in a wrestling match, I aimed for somewhere in between Pokémon and Audubon’s First Field Guide on the spectrum of fantastical to factual. 

In terms of telling a compelling story, the balance was less about fantastical vs. realistic and more about weaving the science-y stuff into the plot to such a degree that learning about the world felt like a natural progression of the story. I tried to approach worldbuilding in, well, a scientific way. If I change one thing (i.e., there are big animal mountains), what else will change? In a world where people have to live among these big animal mountains that move around, how would people interact with them? Some people, like Lu and Ah-ma, would try to learn as much as possible about them. If we follow these characters, we’ll learn about the world through their eyes. 

The geofauna’s behavior is based on that of real animals, and their geological features are based on real-life locations. The most fantastical things about them are that they’re (a) huge, and (b) made of rocks. Otherwise, most of their biology and ecology is pretty similar to the way nature works in real life. I didn’t feel the need to put a fantastical spin on something like hydrangeas changing color based on soil pH because it tied in neatly into the world and the story I was trying to tell. And because the natural world is already pretty magical, if you ask me. 

One part of your book I enjoyed was the use of the Cylian (Mandarin Chinese) language heritage to drive Lu’s interest, need, and frustration in understanding Ah-ma’s writings from her letters and travel journals. How challenging was it to incorporate the Cylian language into the story? (You did a beautiful job of this, by the way!)

Thank you! I very quickly came to the conclusion that whenever written Cylian showed up on the page, it would not be actual Chinese. The practical reason: My Chinese is not nearly at the level required to write letters, much less scientific field notes. The conceptual reason: Even readers who can read Chinese wouldn’t be able to read Cylian, so all readers would be put in Lu’s shoes when she struggles with the language barrier. 

My parents sent me to Chinese school when I was a kid, so my hand still remembers the shapes of the characters, even though I’ve largely forgotten what they mean. I was able to write characters that resembled Chinese, which, upon closer inspection, were incomprehensible. I took a lot of inspiration from Xu Bing’s installation, A Book from the Sky. I wasn’t aiming for semantic meaning as much as I was aiming for the emotional tension you feel when looking at something you “should” understand but just can’t wrap your mind around. 

Like many second-generation Asian Americans, I speak my parents’ mother tongue all right, even if my reading and writing leave much to be desired. My team and I went back and forth a couple of times when trying to figure out how best to represent Cylian (Mandarin Chinese) vs. Lirrish (English) dialog. We tried chevrons and colored speech bubbles, but we ultimately decided that the most elegant solution was to use colored text (purple for Cylian, black for Lirrish) and add a short note at the beginning to explain the difference to readers. The reader, like myself and Lu, will be able to understand spoken Cylian, but be at a loss when confronted with the written form. 

The drive Lu feels to understand the language deepens her connection with Ah-ma and reveals her strong curiosity about the world. How did you connect Lu’s curiosity to her problem-solving skills of following Ah-ma’s trail?

Curiosity and problem-solving often go hand-in-hand in real life. I find that people who want to understand how the world works are also the same people who’re driven to create interesting solutions to challenges. It only made sense to me that a curious kid like Lu would try to understand the world as her ah-ma, her idol, would see it in order to find where she’s gone. Lu wants to know things. The only way to know things is to go out and find answers!

Page 70 might be my favorite page of the book. It’s a masterclass on how to represent the passage of time and space on a single page. The four panels at the top of the page depict the passage from night to dawn and are set over a sweeping landscape establishing shot of Lu and Ren entering Ambyton. (Wonderful work in my opinion!) How difficult was it to come up with a solution to the problem of representing time and distance in such a compact space? 

Thank you! Playing with the passage of time is one of my favorite things to explore in comics, right up there with the page turn. It makes me feel clever when I’m able to pull it off, haha. One of the interesting challenges of making a graphic novel that involves a lot of traveling is showing the days on the road without the story dragging or the pages getting repetitive, but still getting across to the reader that days or weeks have passed. On a comic page, the gutter—that is, the space between the panels—represents the passage of time. More, smaller panels will slow the reader’s eye down and make it feel like more time has passed. It’s one of those things that I didn’t think about consciously when I was just reading and not yet making comics, but now that I’m creating comics, I’ve learned it can be used to great effect when done with intention. 

For this particular page, it wouldn’t say it was terribly difficult—mostly because I’d been itching to use this technique ever since seeing other artists do it. Shaun Tan has a breathtakingly understated spread in The Arrival that depicts a lengthy journey by ship via the changing shapes of the clouds, day by day, in a grid of sixty square panels. This is followed by a page turn to a splash page of the ship on the ocean, a small shape dwarfed by the cumulonimbus clouds towering above it. Just gorgeous. When I see someone do something well, I want to try it too. 

As creators, we are interested in the creative processes of other creators. In my graphic novel critique group, it’s an oft-discussed topic. Three members of our group are sketch-to-script creators, while I’m firmly grounded in the script-to-sketches camp. For your graphic novels, what’s your approach?

You can’t see me, but I’m giving you a script-to-sketches fist bump. I do some visual development ahead of time for characters and locations, but when it comes to the story, I have to write it down first. I don’t draw very fast, so I want to make sure the beats and pacing are right before I commit to drawing hundreds of pages. I work in a fairly straightforward way, from script to thumbnails to sketches/pencils to colors. (Since I worked in a lineless style for Lu and Ren’s Guide to Geozoology, I skipped inks and went straight to colors.)

Having the script first means I can plan for putting speech bubbles on the page from the moment I begin drawing the book. I always make sure to plan the layout of the speech bubbles when I thumbnail. Dialog takes up a lot of space! Even with a “finished” script, I ended up cutting lines as I drew, trying to keep only what was necessary so that the pages didn’t feel overly cluttered. 

Do you have a critique group or a group of fellow creators/friends with whom you bounce your work and ideas off?

I do! I’m part of a few groups, both local and online. I’ve got a couple of trusted friends who see the early stages of my work, before they’re anything near a fleshed-out story, and I’ve got critique partners who see the more refined draft and help me work out the rough spots. I try not to bring too many critique partners into any particular story I’m working on. There’s definitely such a thing as too many cooks in the kitchen. 

I’ve got to give a special shoutout to Middle Grade Escapades. It’s not a critique group, per se; it’s a marketing collective made up of 2025 middle grade debut authors. It’s been invaluable to have the support of folks who’re also going through the same roller coaster of an experience that is putting a book out in the world.

Apart from art and your creative practice, how do you spend your free time?

I’m a big believer in doing things that aren’t directly related to my creative practice. It both expands my world and gives me things to make art about. I love baking. My sourdough starter from 2020 is still alive and contributing focaccia to the household. I also practice (very amateur) bonsai. Every time I pass my window, I can’t help but stop and stare at the little garden we’ve got out there. One of my favorite things to do is hang out on my couch with a book or a crochet project and a cat on my lap. I play D&D and do my best to carve out time to spend with friends. 

After the release of Lu and Ren’s Guide to Geozoology into the world, what’s next on your plate? Book promotion? School visits? Back to work on the next graphic novel?

I’ve spent my summer jetting about the US on my self-styled “book tour”—as of writing this, I’ve just gotten back from the wonderful Bigfoot Kids’ Book Festival in Washington—and I’m ready to hibernate in my apartment and just work on my next book! Though I met many wonderful readers and fellow authors this year, book promotion takes a lot out of me, and I found myself without any energy left to create. I’m looking forward to getting back into the rhythm of making things again. 

The From the Mixed-Up Files family wishes you and Lu and Ren’s Guide to Geozoology the very best of luck, and hope it finds its readers! Thank you, Angela, for being our guest! Your book is absolutely fantastic. 

Thank you so much for having me, Mike!

Links

Angela Hsieh Website

Kids Comics Unite! Interview

Lu and Ren’s Guide to Geozoology Publisher’s Page