Posts Tagged graphic novel

Interview with Author Angela Hsieh and her graphic novel: Lu and Ren’s Guide to Geozoology

Welcome to From the Mixed-Up Files, Angela! It’s a pleasure to talk to you about your amazing graphic novel, Lu and Ren’s Guide to Geozoology. The graphic novel was released on May 27, 2025, by Quill Tree Books (HarperCollins). Here’s the blurb from Bookshop.org:

Lu dreams of being a great adventurer, just like her ah-ma, who is a world-renowned geozoologist. Ah-ma has traveled far and wide, researching unique animals like dreamy cloud-jellies, enormous sunfish, and playful mossgoats. There’s nothing Lu loves more than reading Ah-ma’s letters about her quests, even if she and her mom struggle to understand the Cylian language Ah-ma writes in.

But when Ah-ma’s letters suddenly stop, Lu becomes worried. So when a nearby town needs a geozoologist, Lu decides to go on the journey to find Ah-ma. She charts a course with the help of Ren, an old friend turned new travel buddy.

As they follow in Ah-ma’s footsteps, Lu begins to discover the complex relationships between geofauna—and between people. What stories has Ah-ma never told her? And what’s Ren hiding from her?

What is Lu and Ren’s Guide to Geozoology’s origin story?

As I get to know myself as an artist and writer, I’m realizing that there’s no one single origin for any of my stories. Lu and Ren’s Guide to Geozoology is a combination of things I love and that have shaped my life: animals and nature, the relationships with the people around me, and growing up as part of the Taiwanese American diaspora. That being said, I can show you the very first illustration I ever made in the world of Geozoology:

Several years ago, I made a birthday illustration for a friend who really loves guinea pigs. My thought process was: “What if guinea pig… but BIGGER?” To really set the scene, I wrote a short travel postcard-style description on the back with fun facts about this guinea pig mountain’s behavior and ecology.

Needless to say, my friend loved it. So did a lot of other people, it turned out. So I set about drawing more giant landscape-animals (with proto-Lu for scale) and writing facts about them. The project transformed several times: from a series of illustrations that I thought I might turn into a calendar, to a picture book, to a graphic novel (though one very different from the Lu and Ren’s Guide to Geozoology that was eventually published). 

Four years passed between that initial illustration and signing the contract for the book; another four passed before it was published. That’s a lot of years for ideas to meld together, come apart, and change. That’s also a lot of time for me to change as an artist. 

Can you share Angela Hsieh’s origin story as well?

I was one of those kids who loved reading and drawing. I had a vague idea that it’d be cool to make a book one day, but I wasn’t one of those “one day I’ll grow up to be an author” kids, you know? I read lots of manga and comics and watched a lot of animated films, so I knew that other people were out there making cool stories, but it all felt impossibly distant for me. I also thought I’d be going into the medical field for the majority of my education, so making my own stories was lower on my list of priorities for a long time. 

I don’t think there’s any one specific turning point in my life when I decided to make my own book, but rather a collection of events that led me down this path. One such moment was walking into my local Barnes & Noble as a high schooler and picking up the Flight comics anthology. Until then, I thought of comics as either 20-volume epic manga series (unattainable by its enormity) or daily funnies (something I enjoyed but didn’t want to make). Reading Flight made me feel like making comics could be an achievable goal. The seed was planted. I didn’t do anything with this revelation until about 15 years later, after I’d gotten an undergraduate degree in biology and finished my illustration degree, but I got there eventually. 

When did drawing evolve into visual storytelling for you? Have you always been drawn to telling stories with your art, or is it more of a long and winding path to get where you are today?

I both drew and wrote from a young age, but I didn’t really take the idea of combining the two seriously until I was an adult. And even then, I didn’t find my way to comics until after I graduated from art school. I thought I’d be an editorial illustrator, which often requires a more symbolic/conceptual approach than a narrative one (though the two aren’t mutually exclusive). I found myself more drawn to the narrative approach than the conceptual one. I realized the things I wanted to say could not be encompassed by one illustration.

To be completely honest, I resisted making comics for a long time because of the amount of time and work they require. But at some point, I came to the conclusion that they’re the best medium to tell the kinds of stories I want to tell (at least for now), so I just had to take the dive. 

As a MUF STEM Tuesday contributor and career scientist, my reader’s radar activates when I see STEM used in a fantasy story.  You used real-life science and nature in Lu and Ren’s Guide to Geozoology to create a believable world by grounding the fantasy with recognizable natural elements. How important was it to you to get the natural elements right, but with enough fantastical elements to engage the reader?

I hope I got that balance right! I was a nerd child who read Audubon’s First Field Guide: Birds from cover to cover. I also loved reading the Pokédex entries in Pokémon. Since Lu and Ren’s Guide to Geozoology is more about exploring and learning about the world and less about, say, which geofauna would win in a wrestling match, I aimed for somewhere in between Pokémon and Audubon’s First Field Guide on the spectrum of fantastical to factual. 

In terms of telling a compelling story, the balance was less about fantastical vs. realistic and more about weaving the science-y stuff into the plot to such a degree that learning about the world felt like a natural progression of the story. I tried to approach worldbuilding in, well, a scientific way. If I change one thing (i.e., there are big animal mountains), what else will change? In a world where people have to live among these big animal mountains that move around, how would people interact with them? Some people, like Lu and Ah-ma, would try to learn as much as possible about them. If we follow these characters, we’ll learn about the world through their eyes. 

The geofauna’s behavior is based on that of real animals, and their geological features are based on real-life locations. The most fantastical things about them are that they’re (a) huge, and (b) made of rocks. Otherwise, most of their biology and ecology is pretty similar to the way nature works in real life. I didn’t feel the need to put a fantastical spin on something like hydrangeas changing color based on soil pH because it tied in neatly into the world and the story I was trying to tell. And because the natural world is already pretty magical, if you ask me. 

One part of your book I enjoyed was the use of the Cylian (Mandarin Chinese) language heritage to drive Lu’s interest, need, and frustration in understanding Ah-ma’s writings from her letters and travel journals. How challenging was it to incorporate the Cylian language into the story? (You did a beautiful job of this, by the way!)

Thank you! I very quickly came to the conclusion that whenever written Cylian showed up on the page, it would not be actual Chinese. The practical reason: My Chinese is not nearly at the level required to write letters, much less scientific field notes. The conceptual reason: Even readers who can read Chinese wouldn’t be able to read Cylian, so all readers would be put in Lu’s shoes when she struggles with the language barrier. 

My parents sent me to Chinese school when I was a kid, so my hand still remembers the shapes of the characters, even though I’ve largely forgotten what they mean. I was able to write characters that resembled Chinese, which, upon closer inspection, were incomprehensible. I took a lot of inspiration from Xu Bing’s installation, A Book from the Sky. I wasn’t aiming for semantic meaning as much as I was aiming for the emotional tension you feel when looking at something you “should” understand but just can’t wrap your mind around. 

Like many second-generation Asian Americans, I speak my parents’ mother tongue all right, even if my reading and writing leave much to be desired. My team and I went back and forth a couple of times when trying to figure out how best to represent Cylian (Mandarin Chinese) vs. Lirrish (English) dialog. We tried chevrons and colored speech bubbles, but we ultimately decided that the most elegant solution was to use colored text (purple for Cylian, black for Lirrish) and add a short note at the beginning to explain the difference to readers. The reader, like myself and Lu, will be able to understand spoken Cylian, but be at a loss when confronted with the written form. 

The drive Lu feels to understand the language deepens her connection with Ah-ma and reveals her strong curiosity about the world. How did you connect Lu’s curiosity to her problem-solving skills of following Ah-ma’s trail?

Curiosity and problem-solving often go hand-in-hand in real life. I find that people who want to understand how the world works are also the same people who’re driven to create interesting solutions to challenges. It only made sense to me that a curious kid like Lu would try to understand the world as her ah-ma, her idol, would see it in order to find where she’s gone. Lu wants to know things. The only way to know things is to go out and find answers!

Page 70 might be my favorite page of the book. It’s a masterclass on how to represent the passage of time and space on a single page. The four panels at the top of the page depict the passage from night to dawn and are set over a sweeping landscape establishing shot of Lu and Ren entering Ambyton. (Wonderful work in my opinion!) How difficult was it to come up with a solution to the problem of representing time and distance in such a compact space? 

Thank you! Playing with the passage of time is one of my favorite things to explore in comics, right up there with the page turn. It makes me feel clever when I’m able to pull it off, haha. One of the interesting challenges of making a graphic novel that involves a lot of traveling is showing the days on the road without the story dragging or the pages getting repetitive, but still getting across to the reader that days or weeks have passed. On a comic page, the gutter—that is, the space between the panels—represents the passage of time. More, smaller panels will slow the reader’s eye down and make it feel like more time has passed. It’s one of those things that I didn’t think about consciously when I was just reading and not yet making comics, but now that I’m creating comics, I’ve learned it can be used to great effect when done with intention. 

For this particular page, it wouldn’t say it was terribly difficult—mostly because I’d been itching to use this technique ever since seeing other artists do it. Shaun Tan has a breathtakingly understated spread in The Arrival that depicts a lengthy journey by ship via the changing shapes of the clouds, day by day, in a grid of sixty square panels. This is followed by a page turn to a splash page of the ship on the ocean, a small shape dwarfed by the cumulonimbus clouds towering above it. Just gorgeous. When I see someone do something well, I want to try it too. 

As creators, we are interested in the creative processes of other creators. In my graphic novel critique group, it’s an oft-discussed topic. Three members of our group are sketch-to-script creators, while I’m firmly grounded in the script-to-sketches camp. For your graphic novels, what’s your approach?

You can’t see me, but I’m giving you a script-to-sketches fist bump. I do some visual development ahead of time for characters and locations, but when it comes to the story, I have to write it down first. I don’t draw very fast, so I want to make sure the beats and pacing are right before I commit to drawing hundreds of pages. I work in a fairly straightforward way, from script to thumbnails to sketches/pencils to colors. (Since I worked in a lineless style for Lu and Ren’s Guide to Geozoology, I skipped inks and went straight to colors.)

Having the script first means I can plan for putting speech bubbles on the page from the moment I begin drawing the book. I always make sure to plan the layout of the speech bubbles when I thumbnail. Dialog takes up a lot of space! Even with a “finished” script, I ended up cutting lines as I drew, trying to keep only what was necessary so that the pages didn’t feel overly cluttered. 

Do you have a critique group or a group of fellow creators/friends with whom you bounce your work and ideas off?

I do! I’m part of a few groups, both local and online. I’ve got a couple of trusted friends who see the early stages of my work, before they’re anything near a fleshed-out story, and I’ve got critique partners who see the more refined draft and help me work out the rough spots. I try not to bring too many critique partners into any particular story I’m working on. There’s definitely such a thing as too many cooks in the kitchen. 

I’ve got to give a special shoutout to Middle Grade Escapades. It’s not a critique group, per se; it’s a marketing collective made up of 2025 middle grade debut authors. It’s been invaluable to have the support of folks who’re also going through the same roller coaster of an experience that is putting a book out in the world.

Apart from art and your creative practice, how do you spend your free time?

I’m a big believer in doing things that aren’t directly related to my creative practice. It both expands my world and gives me things to make art about. I love baking. My sourdough starter from 2020 is still alive and contributing focaccia to the household. I also practice (very amateur) bonsai. Every time I pass my window, I can’t help but stop and stare at the little garden we’ve got out there. One of my favorite things to do is hang out on my couch with a book or a crochet project and a cat on my lap. I play D&D and do my best to carve out time to spend with friends. 

After the release of Lu and Ren’s Guide to Geozoology into the world, what’s next on your plate? Book promotion? School visits? Back to work on the next graphic novel?

I’ve spent my summer jetting about the US on my self-styled “book tour”—as of writing this, I’ve just gotten back from the wonderful Bigfoot Kids’ Book Festival in Washington—and I’m ready to hibernate in my apartment and just work on my next book! Though I met many wonderful readers and fellow authors this year, book promotion takes a lot out of me, and I found myself without any energy left to create. I’m looking forward to getting back into the rhythm of making things again. 

The From the Mixed-Up Files family wishes you and Lu and Ren’s Guide to Geozoology the very best of luck, and hope it finds its readers! Thank you, Angela, for being our guest! Your book is absolutely fantastic. 

Thank you so much for having me, Mike!

Links

Angela Hsieh Website

Kids Comics Unite! Interview

Lu and Ren’s Guide to Geozoology Publisher’s Page

 

Interview with Cassidy Wasserman about Graphic Novel ON GUARD!

Today, we’re excited to have Cassidy Wasserman with us on the Mixed-Up Files. I had the pleasure of reading her graphic novel On Guard!, which is releasing tomorrow, June 10!  I also got to interview her about the book, her inspiration and process, and more. Thanks so much for taking the time to chat with us, Cassidy!Cover of On Guard by Cassidy Wasserman

 

The author’s note in the book shares that the original seed for this story was about a friend breakup but slowly became about the relationship between mothers and daughters. The line you shared about the real story finding you along the way was lovely, and I wondered if you could talk more about how the story on the page came to be. How did you know when that shift needed to happen?

When I started writing On Guard!, I was focused on Grace and Ava, and how they grew apart. As I wrote, I dug deep into the feelings I experienced in middle school that were likely to be a more universal experience for readers. The story of my parents’ divorce was prevalent in my mind, and I realized that there was a natural through line between Grace, Ava, and Grace’s mom. I decided the shift in focus had to come from Grace starting that school year all on her own, where her struggles at home and school are now completely intertwined. Not only do we see her struggling at home while butting heads with her mother’s personality, but even at school she’s faced with how much she believes her mother liked Ava more than her.

 

There is a lot of your own story inside of Grace’s (and it’s awesome that you’re both artists!). How did you approach weaving parts of your own life into the narrative?

I feel the best stories come from personal experiences. I approached adding these parts of my life to Grace’s story by picking the ones that felt the most relatable, and the ones that I hadn’t yet seen told. I mention in my author’s note that I didn’t get to see relatable stories of mothers and daughters growing up, and it was important for me that this feeling of alienation from your maternal figure would come through. I wanted to ensure the story was true to my lived experience.

 

Relationships are handled deftly in your work, whether it’s Grace with her mom, Grace with her dad, or Grace with her friends, old and new. It was fascinating to see how you gave all of these relationships space in the book—both in the text and in the art itself. Could you tell us how you balanced these threads?

It all comes down to pacing, and making sure every story is intertwined with another. Grace is going through quite a lot, and all of those relationships need their time on the page. I like to let the art tell the story where I can. When you can let a reader sit with a silent panel or two, it can have a big impact. I found that when the plotlines organically developed to suit the needs of Grace and the story, they all started to naturally click into place.

 

One of my favorite lines was when Grace admitted she mostly just wants to hold a sword—who doesn’t? There were many other powerful moments that came through analogies to fencing, like when Grace realizes she can only control her own moves, not her opponent’s. Could you tell us about how you got into fencing? Did that experience give you the idea for this book?

I could talk about fencing all day! When I was a kid, I read The Spiderwick Chronicles, and the sister in that book fences. Ever since then, I’d hoped to be able to do it myself someday. I didn’t get to fence in school, but after college I joined a local club. Epee just happened to be the only weapon they taught, as my coach was a collegiate women’s epee coach. (Go, Wellesley!) It worked out nicely, because epee is the simplest weapon to explain. Foil and saber have a few more rules. I was in love with the sport from the moment I walked into the club and heard the bell guards ringing. I had been mulling over a story about my “Ava” for a while, and after I starting fencing, it became clear.

 

You mentioned you’ve always loved to draw and read. Are there any favorite books or artists that have profoundly shaped you as an author-illustrator?

Lucy Knisley is a big influence on me when it comes to graphic novels. Her travelogues were my favorite thing to bring around in art school. I’ve also pored over Jen Wang’s artwork in The Prince and the Dressmaker a million times, and anything from Tony DiTerlizzi. Be Prepared by Vera Brosgol is also one of my favorites. The biggest influence on me as a writer, though, has to be Rick Riordan. I am a Percy Jackson kid through and through—it holds such a special place in my heart.

 

You’re also passionate about video games and work as a UX/UI artist. Do video games influence your creative process or storytelling?

Yes! Some of my favorite plots and stories to study are video games. The Last of Us in particular is incredible—I love how it deals with difficult topics and gray areas. My coworkers teach me to be a better artist and listener every day. As a UX/UI artist, I care deeply about accessibility and inclusion, and that naturally follows me to creating comics. Things like: Are the colors on the page workable for someone who is color blind? What about the font—is it easy to read for those with dyslexia? These are important questions when it comes to both comics and video games!

 

It sounds like book two for Grace is already underway! Will we get to see more fencing as well as more of Asher and Nia?

Yes! I cannot wait to dive deeper into their stories.

 

Do you have any other projects in the works we can get excited for?

I can’t say just yet, but stay tuned—I’m excited to show the world what’s next.

Cassidy Wasserman

If you could give writers any advice on how to keep writing even in the face of rejection or overwhelming odds, what would it be?

Keep going! Your story is worth telling—we need new perspectives on life. Take breaks when you need to and be kind to yourself, but don’t give up. Getting your story out there is sometimes about having it resonate with the right person, so writing something that is meaningful to you will always be worth that initial rejection.

No MUF interview is complete without a lightning round, so here it is!

Favorite place to write? My office!

Coffee or tea? Coffee, coffee, coffee!

Superpower? I want the chalk zone powers, where whatever you draw becomes real. I would draw myself so many ice cream sundaes.

Dream vacation? The Australia Zoo!

Dream job when you were a kid? I specifically wanted to be a “veterinarian, and an artist on my lunch breaks.”

House pet? Dogs and cats

 

Learn more about Cassidy and her projects at her website: https://www.cassidywasserman.com/

Interview with Royden Lepp

We have a problem in our house with books. Specifically, the reading of books. I know as a book blogger I should be decidedly pro-reading-of-books, but my wife and I have some safety concerns. Books can and should be read on couches, chairs, in beds, even on swings for especially adventurous types. But our boys

one of my boys demonstrating the safety hazard of a good book

have developed the troubling habit of reading particularly engaging books while walking, eating, and most recently while traveling on staircases. Only the most exciting stories pose this risk, but with authors like Royden Lepp creating hilarious and unique graphic novels like the Jurassic Jeff series, it might be time for a family intervention. 

Royden is exactly the kind of author I’m worried about — someone who has a long history of producing highly engaging and creative work like the RUST series, as well as a huge range of creative offerings and a seemingly endless list of new ideas and concepts. With Jurassic Jeff, Royden blends dinosaurs, aliens, and world domination into an unputdownable middle grade comedy.

And much to the excitement of our boys, I recently had the opportunity to ask Royden some questions about his latest venture into the world of graphic novels. Our interview is below, and while I neglected to ask him for advice about our risky reading dilemma, his insights about the creative process are absolutely worth a look!

 

Chris: Thanks for making some time to chat with me, Royden! Jurassic Jeff is such a fun series — what gave you the idea?

Royden: I love mashing up genre’s and settings. This is a weird one, but I was sitting in a church listening to someone talk and I was doodling in the hand out paper (I like to draw while I listen to people talk). I drew an alien emerging from a flying saucer, surrounded by dinosaurs and I thought “huh, that’s kind of a fun idea”.

Chris: Jurassic Jeff really stands out as something different from a lot of your other work — the palette is really vibrant and fun! What drew you to explore this style?

Royden: Yeah, Jurassic Jeff is my first foray into comedy and middle grade. I wanted to experiment with serial content and comedy and Jurassic Jeff has been a really fun and interesting exploration into another side of me as an author. But honestly I had a son entering middle grade and I was reading some of the books he brought home. Some of them were good but some made me kinda think ‘well I could do that’. My son has a great sense of humor, so I’m always trying to see if I can make him laugh with these stories.

Chris: Well it’s certainly been a hit with the boys in my house! You seem to like blending themes of old and new (I’m thinking especially of the Rust series here)…are there other themes that show up across different projects?

Royden: I’ve never realized that but I suppose it’s true. I think there is some strong imagery across a lot of my projects; young male characters in an adventure or a fight for their lives. Nature, animals, creatures, monsters, robots, and bugs. I love that stuff.

Chris: Well, you also give yourself a lot of options by working in so many different mediums (illustration, video, photography)…do you have a favorite? How did you go about learning so many different artistic formats?

Royden: I must get bored! I think there are mediums that I find so compelling that I can’t stay away from them. Photography was a really nice divergence from drawing and comics in my early 20’s. It’s such a refreshing art form. Photography led very naturally into videography. And strangely it’s all had an influence on my drawings. In RUST I would often think about the shutter speed or the aperture setting of the image I was working on. I also have a very encouraging and supportive wife that pushes me into exploring things.

Chris: Well, speaking of exploring new things, I’d love to get your thoughts about the role of AI in the world of writing and illustration. Could you speak to the potential benefits and drawbacks as generative AI becomes more prevalent in the industry?

Royden: Yeah, everything is about to change drastically. I feel the giant ship of culture creaking and groaning as it starts to head in a new direction. I won’t lie, I’m a bit scared at the moment. Change is hard. But for now I can only keep doing what I love to do; tell stories. I hope A.I. makes it easier for me to get a book done and I hope it doesn’t discourage those who are looking forward to telling their own stories, making their own art. But ultimately, fear of the future is not the way for us to live.

Chris: Well said, and certainly something us creative folks need to hear! So, what’s next for you as an author? Can you give us any clues about new projects you’re working on?

Royden: I just found a home for a really special project that I wrote during the pandemic. I’m elated that it’s going to live a life off my hard drive and in the hands of readers. That’s all I can say about it at the moment but it’s a really special story.

Chris: Well I can’t wait to learn more! Okay…now for the lighting round:

Favorite place to write?

Ideally; Vancouver island staring out at the ocean. Realistically; in my living room with my family (but with headphones on).

Favorite authors?

I’ll say biggest influences; Michel Gagne, Jake Parker, Kazu Kibuishi, Doug Tenapel.

Best dessert?

Baklava

Do you have any pets?

Yes, at the moment my son and I are keeping a leopard gecko named Tang, and two different species of praying mantis, a ghost, and a blue papua giant. The ghost mantis is getting ready to lay eggs.

Favorite elementary school memory?

Running through the woods as fast as my lungs would let me.

Favorite dinosaur?

The Quetzalcoatlus is the most insane creature I’ve ever imagined. A flying reptile the size of a giraffe!?

Favorite piece of advice for other writers:

Find your voice. Other people might write or draw like you but only you can be YOU. Find out what makes your voice unique and lean into it. There’s nobody out there like you.

Huge thanks to Royden Lepp for the interview! Jurassic Jeff: Race to Warp Speed is available now from Penguin Random House. Until next time!