Posts Tagged craft

STEM Tuesday– Coding– Writing Tips & Resources

http://www.basicbook.org, GPL <http://www.gnu.org/licenses/gpl.html>, via Wikimedia Commons

05 REM I used to think of coding (programming, as we called it back in the day.) and writing as two separate things. Polar opposites.

10 REM Now, I’ve come to realize the two are not as different as they may appear. 

20 PRINT “If you want to learn more about my coding past, press “Y”.”

30 INPUT (N)

40 IF N = “Y” THEN GOTO 150 ELSE 50

50 REM Writing code and writing stories both involve accomplishing a goal through a series of operations.

60 REM To achieve one’s goal with writing, one uses language and word operations to convey ideas.

70 IF (THIS HAPPENS) THEN… 

80 REM The story flows and the plot develops.

90 REM To achieve a goal in coding, one uses a programming language’s set of operations to implement ideas in a functional manner.

95 PRINT “On a scale of 1 to 10, enter your level of excitement for writing like a coder.”

100 INPUT (X)

110 IF X >=1, THEN GOTO 200 

150 REM After my sophomore year, a huge change happened at my high school. The computer programming class moved from punch card programming to actual work on computer stations connected to the school district’s mainframe. Game on!

Pete Birkinshaw from Manchester, UK, CC BY 2.0 <https://creativecommons.org/licenses/by/2.0>, via Wikimedia Commons

160 REM BASIC programming was the name of the game back in the day. For some reason, unlike most of my family and friends, coding came naturally to me. The logic, oh the logic, drew me in like a tractor beam. I was hooked. 

170 REM Several years later, probably around 1984, I scraped enough money ($100!) from odd jobs and such to walk proudly into our local Dolgins store and purchase a Texas Instruments 99. I hooked it up to a blue, plastic 13” black and white television we had sitting around in the basement. I was in heaven. 

Ron Reuter, CC BY-SA 3.0 DE <https://creativecommons.org/licenses/by-sa/3.0/de/deed.en>, via Wikimedia Commons

180 REM My parents and siblings worried about my sanity, a 19-year-old sitting in the dark basement for hours, writing a primitive electronic football game or a program to show an animated smiley face graphic saying “Hello” over the 2” speaker and scaring the crap out of my mother as she walked by. Heaven.

190 REM Sometimes, one gets run through the wringer by siblings and friends for buying a freaking computer instead of spending that money on a real video game console, like ATARI or INTELLIVISION, that ordinary people actually want to play. When this happens, one learns to code simple, low-graphic games to show aforementioned siblings and friends that coding can be fun. A football simulator, PONG(!), craps, blackjack, etc. were all in the output of my TI99 and me. My friends and siblings, however, were not as impressed as I was.

195 GO TO 50

200 REM Coding also runs in a similar vein to writing in the aspect of trial and error. One simple mistake, a glitch in syntax or in logic, can stop a program or a paragraph dead in its tracks. Writers and coders both run into walls, fall off cliffs, or get lost at times. That’s when the true creator’s heart and soul kick in. Analyze, problem-solve, take a step back, and then try again. Instead of getting stuck in a loop, a coder or writer changes the subroutine, reformats, and changes the inputs to get better outputs.

210 REM There is a difference between writing and coding, though. In coding, a programming language allows many creators to communicate the story through that single voice of the code. In writing, the opposite is true. The writer uses the tools of language and individual experiences (see Creative Braining) to create their unique voice.

220 REM Finally, a friend recently told me that throughout high school, their child was intent on majoring in computer programming. However, once the student spent a year in programming classes at college, they changed majors. The student figured out that writing code for games was not nearly as fun as playing games. I laughed and said that sounded like the 20+ years I wanted to be a writer before I accepted it was hard work and found the discipline to actually sit down and write.

230 PRINT “Thanks for reading!”

240 END

Ron Reuter, CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0>, via Wikimedia Commons

My apologies to you, dear reader, for putting you through a rusty and mistake-ridden use of a 1980s version of BASIC programming for this STEM Tuesday Writing Craft & Resources post. Memory fades, as does the free time to go online and review the proper syntax of BASIC.

On a positive note, writing this post did trigger a desire to jump into contemporary programming languages and learn Python or another modern coding language. It also made me dig into the storage boxes to find one of the greatest coding-themed computer games ever written, The Island of Dr. Brain. When my kids were young, we would play Dr. Brain for hours and they had little to no idea they were learning how to think and manage like coders. They probably still don’t since their main memory is probably of Dad hogging the family PC while playing Dr. Brain “with” them.

 

Mike Hays has worked hard from a young age to be a well-rounded individual. A well-rounded, equal-opportunity sports enthusiast, that is. If they keep a score, he’ll either watch it, play it, or coach it. A molecular microbiologist by day, middle-grade author, sports coach, and general good citizen by night, he blogs about sports/training-related topics at  www.coachhays.com and writer stuff at  www.mikehaysbooks.comTwo of his science essays, The Science of Jurassic Park and Zombie Microbiology 101, are included in the Putting the Science in Fiction collection from Writer’s Digest Books. He can be found roaming around the Twitter-sphere under the guise of @coachhays64 and on Instagram at @mikehays64.

 


The O.O.L.F Files

This month’s version of the O.O.L.F.(Out of Left Field) Files explores

Steve’s Old Computer Museum (Warning! This site is a rabbit hole for computer nerds, especially us who sport more than a few gray hairs. I need to go in and see how many of these I’ve had the pleasure of working on.)

The Texas Instruments TI-99

BASIC, how I loved thee!

FORTRAN was, and still is, the language of science and mathematics.

Bill Gates Just Revealed The Best Programming Language for 2023!

Dr.Brain!

 


 

STEM Tuesday– Coding– In the Classroom


Although I studied Electrical Engineering in college, I ended up spending most of my time as an engineer working with code. I love coding, and I’m happy to see so many great books about coding for young readers. Here are the books I read.

Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games
by Jon Woodcock

I love Scratch. It’s a block code, meaning you put the commands together rather like Legos. The code blocks are designed to help keep you from putting the code pieces together wrong. This book does a great job of walking you through the building of computer games in Scratch. If you want to learn basic coding concepts while making fun games, check out this book.

cover image of the book "Get Coding!" featuring two cartoon people, a computer, and a dog

Get Coding! Learn HTML, CSS & JavaScript and Build a Website, App, and Game
by Young Rewired State

This book is packed with information and activities for learning about coding and the web. It even has a related web site – https://getcodingkids.com – to help you through the missions.

 

Bonus Book: Hunting the Cyber Trail: Be a Computer Forensic Scientist
by Alix Wood

Follow a fictional computer forensic scientist as he searches computers for clues to the whereabouts of two missing kids. I love that this book gets into how information is formatted within computers, something I dealt with a lot when I was programming. This book also has lots of activities that are computer-related, but don’t require a computer to complete.

Now for some other activities you can try to get you into a programming frame of mind.

How-To

A computer program is basically a how-to for a computer. Programmers put together instructions that tell computers what they need to do.

A great activity as you start programming is to write a how-to. This could be a recipe, instructions for completing a craft, or instructions for something you do every day, like washing your hands. Once you’ve created your how-to, have someone try to follow your instructions. That’s when you find out if you forgot any instructions or if anything was unclear.

Flow-Charts

Flow-charts are really useful tools for programmers. They’re a graphical representation of a process or algorithm. Learn about flow-chart symbols and create a flow-chart for a process or algorithm. Here are some resources to help:
https://www.bbc.co.uk/bitesize/guides/z3bq7ty/revision/3
https://www.digitaltechnologieshub.edu.au/teach-and-assess/classroom-resources/lesson-ideas/have-fun-with-flowcharts
https://technovationchallenge.org/curriculum/coding-15-flowcharts

Explore ASCII

Remember me mentioning the formatting of information in computers? Well, one of those things is called ASCII – American Standard Code for Information Interexchange. It is a way to represent text characters using numbers. This is generally written in hexadecimal (base 16) numbers.

To learn about hexadecimal, read the beginning of this article: https://learn.sparkfun.com/tutorials/hexadecimal or this: https://www.codeproject.com/Articles/4069/Learning-Binary-and-Hexadecimal. You don’t have to get too deep into hexadecimal to work with ASCII.

Use an ASCII table (either from p. 24 of “Hunting the Cyber Trail” or here: https://www.sciencebuddies.org/science-fair-projects/references/ascii-table. (There are lots more versions out there if you want to find something different.)

Get the hang of ASCII by converting your name into hexadecimal ASCII code. Then, write a full message and give it to a friend. See if they can decode your message.

Explore More

There are lots of great resources out there that support programming. One of the biggest is Code.org. They have fabulous activities there, including a bunch that don’t require a computer: https://code.org/files/Hour-of-Code-Unplugged-Activities.pdf

—-

Janet Slingerland is the author of more than 20 books for young readers, including 3 books about coding. To find out more about Janet and her books, check out http://janetsbooks.com.

STEM Tuesday– Material Science– Interview with Author Jennifer Swanson

Super Gear Book

 

Welcome to STEM Tuesday: Author Interview, a repeating feature for the last Tuesday of every month. Go Science-Tech-Engineering-Math!

Today, I’m delighted to interview the founder of STEM Tuesday, Jennifer Swanson!

Jennifer is a huge fan of STEM and loves to write about technical topics. She did just that in her SUPER GEAR: Nanotechnology and Sports Team Up! book with Charlesbridge Publishing.

Super Gear Book

 

 

A book about nanotechnology and sports… how did you put those two topics together? 

  Well I’ve always loved technonogy and I love sports, too. In fact, I’ve played tons of sports my whole life. Those I haven’t played, I’ve watched. I’m a huge fan of the Olympics, too. We used to watch it as a family. Do you remember when Michael Phelps wore that full-body swimsuit in the 2008 Beijing Olympics? I do! It was fabulous and he won tons of medals with it. So did his teammates. Sooo many records were broken that year. I was definitely intrigued. What was that amazing swimsuit made of? Turns out, it was developed with nanotechnology. 

Did you know anything about nanotechnology at the time? 

Not much. But as I said, I was very intrigued by the suit, so I set about learning more. That’s how I am with pretty much all of the topics I write. I read about something cool in the news and I just have to learn more about it. You know, understand how it works and also WHY it works. Usually as I learn more, I get really excited about the technology and all of the applications it has and then, well, I have to write about it. That’s what happened with this book!

Nanotechnology is a pretty technical topic. Was it difficult to sell this idea?

Sort of. I mean, when you have a fairly technical topic, you really have to come up with a great hook. One that will cause even people who aren’t interested in STEM to be intrigued by your topic. The best way I’ve found to get editors and agents interested in technical topics is to put the hook in the title. A great title grabs their attention fast! And that gets them to read the rest of your proposal. So, that’s a good first step. (Of course, the writing is everything, so the rest of your proposal has to be written well, too). 

What are some cool things you learned about sports and the nanomaterials that are used in them?

First of all, this book came out a few years back, so the applications for nanomaterials have actually expanded significantly since then. Nanotechnology is used to create almost all of the materials in many different sports. It allows for stronger, more durable, and yet flexible materials, which then support athletes in their performance. 

For example, golf is one sport that uses a lot of nanotechnology in its materials. Everything from the dimples on the ball, to the core inside the golf ball, to the head and shaft of the golf club is specially designed with nanomaterials, like carbon fibers. This allows players to hit the ball farther, higher, and with much more accuracy than ever before. Just do an internet search of golf balls and nanotechnology and see how many different balls use the words nanotech or carbon fibers, or graphene. It’s pretty incredible. 

Nanotechnology is in so many other objects, too. How did you decide on sports as your focus? 

Well, aside from loving sports, I figured that was my biggest hook. Yes, nanomaterials are used in many objects in medicine, recycling, and even in energy. But the one topic I thought might most resonate with kids was sports. 

And then I played up that connection in my proposal. I did a search for sports words and phrases like Team Up! and Play Ball and Tee it Up, etc. I find that makes people smile when they read and also shows that I did my research on the topic. 

 

What would you like readers to take away from your book? 

I hope they find nanotechnology as exciting as I do. That they learn about these cool materials and also that they think about the engineering that made them every time they pick up a bat, golf club, tennis racket or put on a swimsuit. 

 

Author Jennifer Swanson

Jennifer Swanson’s love of science began when she started a science club in her garage at the age of 7. While no longer working from the garage, Jennifer’s passion for science resonates in the fascinating 45 nonfiction books she has written for children.

Learn more about Jennifer at www.jenniferswansonbooks.com

 

 

Check out her two new STEM books releasing this year!

 

 

cover art shows an astronaut in full gear against a dark background with title in neon letteringLEGO AMazing Earth book